Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Translations for other mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod changes the requirements for AAI vehicles to be pushed back thematically closer to vanilla. Also prerequisites the Electric furnaces mod behind AAI-industry electricity if you have it installed.
Small changes concerning balance, gameplay, or graphics.
K2 bugged Bob's drills from being fast-replaced. This patch fixes that. Also fixes Bob's pumpjack MK2 to 5 unusable on oil patches.
Mods introducing new content into the game.
Allows the player to modify cost, amount crafted, stack size and in-world appearance of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod replaces firing sound of artillery with the sound of the Arclite Siege Tank from Starcraft: Broodwar
Small changes concerning balance, gameplay, or graphics.
For when you have so many mods in your mod menu and you want to see more of them at once. Also affects the Browse games, Admin, and Player list GUIs due to style limitations.
Small changes concerning balance, gameplay, or graphics.
Gravity-Assembler brings gravitational technology to your factory. This high-speed assembler crafts circuits efficiently and compresses materials - turn 100 iron plates into 1 compact block. Perfect for optimizing logistics and shipping resources to space platforms.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
WARNING: This is my first time dealing with mods in Factorio, so I'm deeply sorry if you encounter instability. Please report any errors, or lapses in functionality on this mod's discussion page. Thanks! Automatically builds ghosts which are around the player. This is a 2.0 port of the 'player-auto-build-2' mod which was originally a upgraded version of 'player-auto-build'.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Broodmother is a spidertron that spawns baby spidertons that will follow their mother and attack for her. They get the same equipment (free, can't be taken out) as the mother and same ammo loadout (taken from her trunk).
Mods introducing new content into the game.
Introduces intuitive and efficiently organized crafting menu groups to avoid searching similiar stuff in different menu categories. Mostly relevant for Bob+Angel players.
Small changes concerning balance, gameplay, or graphics.
Adds filter support to all mining drills, allowing you to choose which resource to mine when mining overlapping resource patches.
Small changes concerning balance, gameplay, or graphics.
Efficient Smelting - Mine less / Less Furnaces / Less Refineries. Instead of 1, get 50. Supports all modded items.
Mods introducing new content into the game.
Adds a massive laser turret that shoots a beam of energy towards enemies. Everything in its path gets damaged.
Mods introducing new content into the game.
Provides a filter combinator, which lets you filter any number of signals from the input. Does not alter the signal level and is valid for every signal level. Implemented in terms of circuitry rather than on_tick for performance. 3 ticks of delay between input and output. Compatible with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.