Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Official all in One Stellar Horizon complete experience modpack, Stellar Horizons for customization this is the easy complete installation method for having optionnal mandatory. You still have to check stellar hrorrizons core!
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Turns artillery into machine guns of hell bringing danger. IF you use the new and weaker ammunition. We need to balance it a bit after all ;D
Small changes concerning balance, gameplay, or graphics.
With Night Vision invented, your radar view will now use that during night.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that transforms the Factorio universe into a realistic starry cosmos. Bringing real astronomical data, Explore planets and a real solar system. Contains 8 major planet and their satellites.
Mods introducing new content into the game.
Adds support for crating and stacking for Miscellaneous Mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The idea of the mod is to generate timestamped saves so that they can later be used to generate a time lapsed view of the saves progression over time.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and Bob's faster belts.
Mods introducing new content into the game.
Generate 1TW (1000GW) of energy by creating a megastructure-the Dyson sphere. (Attention, creating a Dyson sphere leads to the disappearance of light in the entire star system!). This mod required for many of my mods (or you can try generate such energy by yourself, good luck)
Mods introducing new content into the game.
Adds filter support to all mining drills, allowing you to choose which resource to mine when mining overlapping resource patches.
Small changes concerning balance, gameplay, or graphics.
Adds upgrade recipes for many items (e.g. Wood chest -> Iron chest). Works with bobs and angels. Can be added to existing save.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Designed to make icons and recipes easier to distinguish for those with various forms of colorblindness.
Small changes concerning balance, gameplay, or graphics.
Personal equipment that burns fuel to generate energy for your armor grid. 个人装备,燃烧燃料以为您的护甲能量网格产生能量
Mods introducing new content into the game.
A tree planting grenade. Works like a cluster grenade, but plants trees instead of pulverizing them. Early tech.
Mods introducing new content into the game.
Placeable water and deep water tiles for fixing misplaced landfill and expanding lakes.
Mods introducing new content into the game.
Change transport drones to use refined fuel rather than petrogas. Based off of Transport Drones Fuel version 0.6.7 by tubs
Mods introducing new content into the game.
Adds 5 tiers of user configurable, transformers, big power poles, 6 tiers of tiers underwater electrical cables. This mod also allows for improved small and medium power poles toggled on in the settings.
Mods introducing new content into the game.
Just a modpack containing all the space exploration mods and all dependencies (optinal too) to make turning them on easier.
Collections of mods with tweaks to make them work together.