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Tints the spaceship and crash site debris to match the player's color.
Small changes concerning balance, gameplay, or graphics.
Character entity will not be moved by conveyor belts. - No equipment required - Technology for the equipment is hidden - Recipe to craft the equipment is hidden
Mods introducing new content into the game.
Extended support for deadlock compressed stacking of processed fuel from the AAI-Industry mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
engineer gaming Adds the Engineer from Team Fortress 2 as a character skin. Ported animations and color mask included. Now supports Mech Armor!
Small changes concerning balance, gameplay, or graphics.
An overhaul of the electric network, engineer an Electric Grid! The overhaul is optional.
Large total conversion mods.
This mods adds a hotkey to initiate a short and a long honk. Supported are the vanilla car, tank and train as well as a couple mod vehicles. The trains honk on specific events too (adjustable).
Small changes concerning balance, gameplay, or graphics.
Exploitation of groundwater source(开采地下河水源) this mod add autoresearch502 (模组集成自动研究) Players can penetrate the building(玩家可以在建筑穿行) Mining time of all buildings is 0.01 seconds, excluding resources.(所有建筑开采时间0.01秒,不包括资源) map.tiles only grass(创建地图地表草地) fill-barrel recipe do't use barrel (灌装桶配方不需要桶) mini loader ,It can be used to train cars(迷你装卸机,可用作用在火车车厢)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Personal equipment that burns fuel to generate energy for your armor grid. 个人装备,燃烧燃料以为您的护甲能量网格产生能量
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod is called the MOTD (Message of the Day) and this text normally provides a bit of information related to the server. Make a custom MOTD for your Factorio server now. support multicolor. eg message: Welcome to my server. No need to restart the server after changing the settings text.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Extremely, ridiculously dense forests. Incorporates new biomes and trees from other mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A button that you can click with a blueprint in hand to add all its contents to your current personal logistics requests. Click multiple times to request more. Right click to request less, will not reduce any requests unless all requests can be reduced to stop the button from removing your useful default requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Edited version of 'Swarmageddon - Enhanced Biter Swarms' mod. A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.
Small changes concerning balance, gameplay, or graphics.