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Various tweaks combing mods by Xon, MrFactorio, Quezler and The-Noble. Plus a few more tweaks I made myself.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Generate 1TW (1000GW) of energy by creating a megastructure-the Dyson sphere. (Attention, creating a Dyson sphere leads to the disappearance of light in the entire star system!). This mod required for many of my mods (or you can try generate such energy by yourself, good luck)
Mods introducing new content into the game.
樱满星辰模组新增樱花与星辰科技,新增了更多物流学、军工学、插件、组装机、核能科技等等…… 同时,该模组也是作为s-s系列的核心mod Starry Sakura adds new sakura and star technology,and adds more logistics,military,modules,assembling machine,nuclear energy… Also, this module is also as the core mod of S-S series 若要转载请留下作者ID,欢迎入群:827295286 Leave the Author ID if you want to reprint it. Author's contact information:Deadexow@gmail.com
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Original Hive Mind mod created by Klonan, Re-made by Mitchplay. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! Thank you again Klonan for allowing me to remake this mod!
Mods introducing new content into the game.
Removes collision from Tesla Coils and Sentinels, also allows building roads from Transport Drones from Klonan
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A collection of alien mods to add in more variety and greatly increase the difficulty.
Collections of mods with tweaks to make them work together.
Shows you the difference between tiles that require artificial soil vs (yet to unlock) overgrowth soil.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mining a corpse equips your armor first before trying to insert the other items.
Small changes concerning balance, gameplay, or graphics.
A quality of life mod that provides settings, tools and automation to assist the engineer in placing tiles to achieve a multi-layered tile appearance. Support added for AAI Industry, Dectorio, Space platform for ground, Electric Tiles, and Even Pickier Dollies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Designed to make icons and recipes easier to distinguish for those with various forms of colorblindness.
Small changes concerning balance, gameplay, or graphics.
Minor aesthetic compatibility patch for Secretas/Frozeta and PlanetsLib, changing Frozeta to properly display as a moon with an orbit around Secretas, its parent planet.
Small changes concerning balance, gameplay, or graphics.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products. Fork changes: A few stacking recipes moved from tech Stacking 2 to Stacking 1. That includes: copper cable, green circuit, gear wheel and iron stick. Battery stacking recipe moved from Stacking 3 to Stacking 2.
Mods introducing new content into the game.
Resource harvesting Ore trucks, Tiberium harvesters and refineries from Red Alert and Tiberium Dawn.
Mods introducing new content into the game.
Dynamically depend recipes on base rail recipe, even if changed by another mod.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.