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Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new biter type that uses acid in melee attacks and splashes acid on death.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds friendly biters that you can control. Make expansion parties that go claim areas. Make attack groups to go take out the other biters. Everything in this mod is very work in progress so things may break.
Mods introducing new content into the game.
Mods introducing new content into the game.
I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)
Large total conversion mods.
Mods introducing new content into the game.
Reuploaded Actual Craft Times and Sim Helper mods with "martincitopants New Stream Modpack 2022 (without Creative Mode)" modpack.
Collections of mods with tweaks to make them work together.
- Adjust conveyor belt speed. - Modify underground conveyor belt distance. - Change underground pipe distance. - Increase or decrease ammunition capacity. - Customize the 1x1 equipment module. - Add optional research for evolution factor reduction. - Enable features based on personal preferences. - Players can quickly adjust movement speed with a designated shortcut key for greater flexibility.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the world in Factorio more organic by dividing them into different colonies and making them fight each others. Colonies with high evolution factor will also try to expand up to a certain size.
Small changes concerning balance, gameplay, or graphics.
A Hardcore RPG Survival Adventure Across 12 Unique Worlds In this intense Factorio scenario, your vehicle is not just transport — it is the last bastion of civilization. As both your base and your life, it must be defended against relentless evolutionary threats while you grow from a lone survivor into a legendary commander.
Scenarios, maps, and puzzles.
An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.
Mods introducing new content into the game.
Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.
Mods introducing new content into the game.
Spawns a tree at the location of a biter's death with a certain probability.
Mods introducing new content into the game.
Do you like to live dangerously? Harvest eggs from demolishers, multiply them in your biochambers, and process them into nutrients. Just don't let them spoil...
Mods introducing new content into the game.
Science labs produce insane amounts (adjustable) of pollution while researching. Measure science in biter waves per minute. Have a reason to leave Nauvis as fast as possible. Note: This will make the game harder. Note: Before you click, ask yourself, 'Do I REALLY need that research?' Note: Efficiency modules are a thing. Note: You can turn the pollution up if you want warptorio levels of pollution.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
This mod sets the normal quality stats to match legendary stats (Configurable). This applies to everything without actually changing their quality level. Optional setting to make it so enemies remain at normal stats.
Small changes concerning balance, gameplay, or graphics.