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'Quality Asteroids' is a difficulty mod that gives asteroids a chance to spawn at higher qualities with increased HP. This fork buffs higher quality asteroids further: they spawn additional children when destroyed. These children are special in that they do not produce more chunks. Additionally, this mod fixes the broken space connection graphs in Factoriopedia, and makes the quality jump rates identical everywhere in space for easier compatibility.
Small changes concerning balance, gameplay, or graphics.
Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.
Mods introducing new content into the game.
Set any recipe, or place anything, anywhere, at any time. (special exceptions exist. read the fine print.)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Place your newly made and expensive overgrowth soil anywhere! Optional setting for Artifical type override.
Mods introducing new content into the game.
More menu simulations. Some are wacky, others may spoil things - be warned.
Small changes concerning balance, gameplay, or graphics.
Multiply stack size and/or weight of any item or item type, by a general multiplier, or a multiplier specific to the item type or item name
Small changes concerning balance, gameplay, or graphics.
Simple and neat game speed switch button. There is an auto-acceleration function when traveling on a train. This may slightly worsen the impression of the game, but sometimes it saves a lot of time in real life.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fully toggleable/customizable suite of tweaks to make Space Age easier to play. Includes options such as allowing robots in space, removing location requirements from Space Age buildings, simplified recipes, cheaper rockets, cheaper space and land foundations, nutrient/science spoilage adjustments, unlock all qualities (with automation), and many more. See the GitHub page for a full list of options. Some options can be reversed to make the game harder.
Small changes concerning balance, gameplay, or graphics.
Customize the size and brightness of the player cone and area flashlights.
Small changes concerning balance, gameplay, or graphics.
Mod which allows you to increase/decrease your personal logistic requests by clicking on recipes. Supports either requesting recipe result or its ingredients.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
On destroying of buildings you have a chance to get some loot from it. / Compatible with all mods, UPS friendly, multiplayer friendly. / Good for PVP multiplayer games, take resources from destroyed base.
Mods introducing new content into the game.
This mod adds street lamps (electric poles that light the surrounding area).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Changes fluid barrel capacity with configurable amount in mod settings (by default it's 10.000 instead of default 50)
Small changes concerning balance, gameplay, or graphics.
Adds a Satisfactory like codex with quick search to Factorio, which can act as a calculator and display information about items, recipes, technologies and factories
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.