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Everything you need in one mod. Squeak Through, Far Reach, Faster Manual Crafting, Productivity Limits, Even Distribution, Stack Size... and the list continues to grow! If you have a specific feature in mind, just ask. Everything can be enabled/disabled and tuned for the best experience with your own settings. No more downloading individual mods. Everything in one place, and always updated!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Based off the mod `https://mods.factorio.com/mod/HandyHands` by Qon, but will hopefully not hit UPS so hard. Only one player is processed per nth_tick (60 ticks per scan, see startup setting). By default 5 items will be crafted at a time (can be changed in player settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A single smelter (and centrifuge) that is equivalent to 405 smelters. For saving UPS. Important: Check Changelog before upgrading to 1.100.1!
Mods introducing new content into the game.
Adds 2 more roboports with increased charging slots, robot slots and range (configurable).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds mech armor for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.
Large total conversion mods.
Tower Defense Scenario, Beta Version. Author: blueblue (aka unique_2 on the mod portal). This mod updated by ZwerOxotnik Supported localizations: 🇬🇧, 🇷🇺
Scenarios, maps, and puzzles.
Gives various wall upgrades after the appropriate research. [[reupload + fix]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Meltdowns, control rods, emergency cooling, breeder reactors, modules, custom guis, etc...
Mods introducing new content into the game.
Makes all water clear (non-polluted in appearance). Non-save-altering; this mod can be enabled or disabled at any time.
Small changes concerning balance, gameplay, or graphics.
Handcrafting disabled. Starting inventory adjusted (to be able to start at all without handcrafting): 1 burner mining drill, 1 stone furnace, 1 assembling machine, 1 small electric pole, 1 boiler, 1 steam engine, 1 offshore pump.
Small changes concerning balance, gameplay, or graphics.
Sad train noises. Now all players can participate in engineer funerals when killed by train.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows changing the priorities of power generators, to build a hierarchy between them.
Small changes concerning balance, gameplay, or graphics.