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Adds a spoilage combinator that is used to check the freshness level of items inside an entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds structures to dispose of unwanted items and fluids. I'm am not the creator of this mod !!! ALL credits goes to GotLag !! link of the original mod : https://mods.factorio.com/mod/Flare%20Stack
Mods introducing new content into the game.
Schall's machines support Bob's crafting recipe categories.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Meltdowns, control rods, emergency cooling, breeder reactors, modules, custom guis, etc...
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 112.5 MW of power out of 100 MW heat.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Rename quality levels by typing in your own quality names in the mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ever wondered where an item is being produced, or which chest it's stored in? Wonder no more. Pressing a hotkey (default ctrl+w) brings up a UI to help you find machines producing a certain recipe, or containers storing an item. Recently updated for 1.1.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a god version of the modules (without the negative effects) and a combined god module.
Mods introducing new content into the game.
Bob's large mining drill can now drill SE material that requires big mining drill
Mods introducing new content into the game.
Based off the mod `https://mods.factorio.com/mod/HandyHands` by Qon, but will hopefully not hit UPS so hard. Only one player is processed per nth_tick (60 ticks per scan, see startup setting). By default 5 items will be crafted at a time (can be changed in player settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
Mods introducing new content into the game.
Mods introducing new content into the game.
A self propelled rocket artillery built to bring a moderate size hell on it's relatively static target from afar. Configure it via AAI or expect devastating friendly fire
Mods introducing new content into the game.
Adds "DEAL WITH IT" sunglasses to the Spidertron (Sunglasses 3D model is CC-BY-4.0 from user BitGem on SketchFab)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.