Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Lava cannot flow through pipes. Connect lava pumps directly to foundries.
Small changes concerning balance, gameplay, or graphics.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
A planet focused on agriculturing, alien grooming, and trading.
Mods introducing new content into the game.
A configurable tesla version of the personal laser defense equipment
Mods introducing new content into the game.
This mod adds 3 tiers of cargo wagons with 80, 120, and 160 capacity; and 3 tiers of fluid wagons of 50k, 75k, and 100k fluid capacity. Finally, breaking force is expanded by 25% per level beyond the base game.
Mods introducing new content into the game.
Adds a personal teleporter that can be used to teleport to any location on the map. NEW teleport into hub and out Many hotkeys: surface level up/down, next Factorissiomo factory, big jump, small jump, etc... or by mouse click
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adjust Solar Panels generated energy from settings Adjust Laser Turrets range from settings -------- Rebalanced : -Solar Panels generate more energy -Laser Turrets have more range -Laser Turrets consume less energy
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds hotkeys to craft items from your cursor, quickbar or nearby ghost items NEW: craft nearby upgrade requests if not in inventory FIX: craft merged chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updated for 2.0. Adds helium and laser-related intermediates, and a side-grade to assembling machines.
Mods introducing new content into the game.
Higher tier armor fused with nuclear power, 12x12 grid and +40 inventory slots. Crafted in a centrifuge!
Mods introducing new content into the game.
Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Reupload of the Nicer Fuel Glow mod by FlamingCarrot
Small changes concerning balance, gameplay, or graphics.
Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.
Small changes concerning balance, gameplay, or graphics.
Reverse entire segments of belt. Works with belt stacking and quality items.
Mods introducing new content into the game.
Adds a Base ruin set to 'Abandoned Ruins' (Now co-authored with roland77)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Cheaper landfill!! Adds Research to increase landfill productivity by 50%. De-nerfed cost of landfill is achieved at the third level (20 stone) First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research using metallurgic science (from vulcanus).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.