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Mods introducing new content into the game.
Adds a construction/logistic network extender and customisations for roboports.
Mods introducing new content into the game.
Mod adds three small Roboports that can recharge 4 robots, but have no docking/inventory slots. They have 1/2, 1/4, 1/8 the range of a normal roboport. Adds Roboport with the signal off (allows charging/docking/but no range increase). Mining the no signal roboport returns a normal roboport.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
The core to all of Reika's mods. [[reupload]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An advanced laser tank relying on it's grid and varied combinable energy cells to overcome difficulties. Adds ammunition with unique sounds and visual special effects that is compatible with X.O.: Factory Guard ammo
Mods introducing new content into the game.
DEPRECATED, please use LOADER UTILS instead Makes all loaders stack their outputs, and allows you to specify how tall the stack is. Does not add loaders, another mod must be used to add them. Requested by Sunrosa on Discord.
Small changes concerning balance, gameplay, or graphics.
The Ray from the Metal Gear Solid Universe. It comes with a powerful rocket launcher, machine gun and railgun. It is able to walk in water and transitions into a submerged looking variant when entering water.
Mods introducing new content into the game.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
Mods introducing new content into the game.
An over-engineered standalone port of advanced assembly machine from Krastorio 2, with optional rebalancing settings.
Mods introducing new content into the game.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
Tweaks the Alien Biomes mod, making optional some of its non-optional changes to vanilla gameplay. This is not the mod itself with changes, but rather a "mod of a mod". Can optionally be used with other mods that make similar changes that need undoing.
Small changes concerning balance, gameplay, or graphics.
Changes the icon for barrel items to more clearly show which fluid is barreled.
Small changes concerning balance, gameplay, or graphics.
Part of the Stellar Horizons modpack. Includes quality mods, some people find them overpowered but it's usefull to megabase in a modpack.
Collections of mods with tweaks to make them work together.
A simple mod with a simple purpose: to refill equipment grids automatically
Small changes concerning balance, gameplay, or graphics.
Graphics I use for my factorio mods. All of these are kitbashed from vanilla assets and mods with an appropriate license.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Lava cannot flow through pipes. Connect lava pumps directly to foundries.
Small changes concerning balance, gameplay, or graphics.
A Warhammer 30k-40k themed pack. Aimmed to be a standalone mod with server menus.
Large total conversion mods.