Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Your barreling doesn't need empty barrels. Original by DellAquila, I just ported it to 1.1.
Mods introducing new content into the game.
A fix to Aragas's Alloy Mixing mod. Adds Alloy Mixer that is used to mix molten metals into alloys directly and adds the ability to remelt metal into molten liquids. Supports Bob's Mods, MadClown01's Processing and ShinyAngelGFX.
Mods introducing new content into the game.
Makes mining drones look like a small version of the miner from AAI vehicles.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Turns artillery into machine guns of hell bringing danger. IF you use the new and weaker ammunition. We need to balance it a bit after all ;D
Small changes concerning balance, gameplay, or graphics.
Ghosts must now be 'approved' by the player before construction bots will be dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables yield (infinite) mode for all resources, with configurable minimum yield and optional maximum yield.
Small changes concerning balance, gameplay, or graphics.
Angry Biters will make all units and turrets (worms in vanilla) enrage once they hit 50% hp. An enraged unit runs twice as fast, attacks twice as fast, regenerates health twice as fast, and pursues its target four times as far. An enraged turret attacks twice as fast and twice as far. Should play nice with other mods that either tweak vanilla enemies or add new ones entirely, but if it doesn't please let me know!
Small changes concerning balance, gameplay, or graphics.
This mod changes the laser turret shooting sound to be a tie fighter laser from Star Wars
Small changes concerning balance, gameplay, or graphics.
Zerg Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Zerg. I recommend Krastorio 2 if you want harvestable creep to spawn, but beware Krastorio 2's creep will replace the Zerg Creep decoratives. Additional Zerg units: Infested Command Centre, Broodlings, Queen's Parasite, and Scourge.
Small changes concerning balance, gameplay, or graphics.
Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With 604 currently added features!
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just a modpack containing Krastorio 2, Space Exploration and related mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
ΠΠ΅ΡΠ΅Π²ΠΎΠ΄ ΠΌΠ½ΠΎΠ³ΠΈΡ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° Π ΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ. ΠΠΈΡΠΈΡΠ΅ Π½Π°ΠΌ ΠΎ ΠΌΠΎΠ΄Π°Ρ ΠΊΠΎΡΠΎΡΡΠ΅ Ρ ΠΎΡΠΈΡΠ΅ Π²ΠΈΠ΄Π΅ΡΡ Π½Π° Π ΡΡΡΠΊΠΎΠΌ. Π‘ΠΎΠΎΠ±ΡΠΈΡΡ ΠΎ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ΅ Π² ΠΌΠΎΠ΄Π΅ V1 - ΡΠ°Π·Π΄Π΅Π» [Discussion] Π‘ΠΎΠΎΠ±ΡΠΈΡΡ ΠΎ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ΅ Π² ΠΌΠΎΠ΄Π΅ V2 - Discord Chennel: Russian translations
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes garden recepies of angelsbioprocessing to have 50% 1 life sample yeald instead of 32./nMod intended for playthroughs with 25+ research multiplier with angels mods without expensive recipes.
Small changes concerning balance, gameplay, or graphics.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.