Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Over 50 fully compatible and balanced battle mods in one regularly updated modpack! Rampant, Alien Loot, Cats and so much more - just click through the dependencies yourself; Divided into Weapons, Enemies and Neutrals for a better overview. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.
Mods introducing new content into the game.
Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.
Mods introducing new content into the game.
Adds a new planet, Janus, with a new constantly shifting resource. Note: most graphics currently placeholder.
Mods introducing new content into the game.
Over 50 fully compatible and balanced transport mods in one regularly updated modpack! Cargo Ships, AAI-Vehicles, Deadlock-Stacking, LTN and so much more - just click yourself through the dependencies; For a better overview divided into logistics, trains, vehicles and water. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
Makes the long inserters and more inserters tier 2 researches from Bob's Adjustable Inserters line up with Logistics 2 instead of logistics 3, as at logistics 3 it is no longer needed. Report bugs on the mod portal. This is my first mod, so expect bugs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Battleship submod for cargo ships. Creates Battleship, by adding artillery turret to cargo ship. Creates Patrol Boat, custom design boat with missile turret. *** finally without the frog jump effect ***
Mods introducing new content into the game.
A regularly updated nuclear modpack with over 5 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Whilst flying overides the life support gui with jetpacky fuel statsy stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them. Based on the 'Revisited-RevivePatch' version, this one reduces the costs and heavily rewrites the control code to fix a few bugs and reduce overall UPS impact.
Mods introducing new content into the game.
Inserters that are holding items over the ground will no longer leave behind items in the drop position when mined. The dropped item is moved to the player's inventory.
Small changes concerning balance, gameplay, or graphics.
Adds shortcut bar entries and multiple hotkeys to teleport the player (or their vehicle) in different ways. # You can click on any position on the map. # You can use hotkeys for directional jumps. # You can use a special hotkey and write the name of any map tag.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes all spoilage from the game. Stops items from spoiling, and adds in a recipe to manually spoil them (for things like bacteria).
Small changes concerning balance, gameplay, or graphics.
Removes all trigger technologies from the game, for an experience more like 1.1
Small changes concerning balance, gameplay, or graphics.
Love Factorio? Love Satisfactory? Want to play both at once? Well all right then! This overhaul mod reworks Factorio to play more like Satisfactory, with Milestones, self-driving cars, direct connection of belts to machines, and much more! Please support the original developers by purchasing a legal copy of Satisfactory before downloading this mod.
Large total conversion mods.
Roboport logistic area set to 64x64. Construction area and radar increased accordingly.
Small changes concerning balance, gameplay, or graphics.
A variety of tools to enhance your crafting queue. Quick craft to front, toggle queueing to front, pause crafting, requeue crafting, move queued crafts to the front/back, and cancel all crafts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.