Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds support for crating and stacking for Miscellaneous Mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and Bob's faster belts.
Mods introducing new content into the game.
Generate 1TW (1000GW) of energy by creating a megastructure-the Dyson sphere. (Attention, creating a Dyson sphere leads to the disappearance of light in the entire star system!). This mod required for many of my mods (or you can try generate such energy by yourself, good luck)
Mods introducing new content into the game.
Designed to make icons and recipes easier to distinguish for those with various forms of colorblindness.
Small changes concerning balance, gameplay, or graphics.
Adds upgrade recipes for many items (e.g. Wood chest -> Iron chest). Works with bobs and angels. Can be added to existing save.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A tree planting grenade. Works like a cluster grenade, but plants trees instead of pulverizing them. Early tech.
Mods introducing new content into the game.
Placeable water and deep water tiles for fixing misplaced landfill and expanding lakes.
Mods introducing new content into the game.
Change transport drones to use refined fuel rather than petrogas. Based off of Transport Drones Fuel version 0.6.7 by tubs
Mods introducing new content into the game.
Adds 5 tiers of user configurable, transformers, big power poles, 6 tiers of tiers underwater electrical cables. This mod also allows for improved small and medium power poles toggled on in the settings.
Mods introducing new content into the game.
Just a modpack containing all the space exploration mods and all dependencies (optinal too) to make turning them on easier.
Collections of mods with tweaks to make them work together.
This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds the Air Purifier from Krastorio 2. All credit goes to K2 authours Krastor and Linver and the current maintainer Raiguard.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Death from above! Build autonomous flying drones and launch airstrikes on those pesky bugs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A Factorio mod that uses maps of Earth for world generation. Choose from different world layouts. The world size can be set at startup but does not tile or repeat. * Optional: Teleporters at each city provide fast movement across the world. * Optional: "Pre-Place Silo". The Rocket Silo will be built at map creation and cannot be crafted by players. * Optional: "Team Co-op". Each city is a team, players can build a factory to launch from their Silo.
Mods introducing new content into the game.
A collection of alien mods to add in more variety and greatly increase the difficulty.
Collections of mods with tweaks to make them work together.
Mod pack including Graphite & Diamonds, Tin, and Natural Gas. Together these mods modify many recipes, including green circuits.
Collections of mods with tweaks to make them work together.
Adds a couple advanced recipes that allows converting of wood into oil products. Uses all vanilla items & fluids; no custom items or fluids added that need new chains to deal with. Does have some basis in reality. Can optionally be used along side the existing Wood gasification mod.
Mods introducing new content into the game.