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Mods introducing new content into the game.
Science labs light up with the colors of the science packs they're consuming, instead of always blue. A variant of the original Disco Science mod by Daniel Brauer, featuring algorithmic UPS optimizations and Space Age mods support including Biolabs.
Small changes concerning balance, gameplay, or graphics.
Liquid fuel powered furnace. Allows the high-temperature purification and transformation of raw resources into refined minerals
Mods introducing new content into the game.
Helper library to safely and consistently spread science packs around the tech tree.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Mods introducing new content into the game.
Gives the player a balanced fast-start kit on first join. Includes personal bots, power armor, exoskeletons, red belts, electric miners, blue assemblers, and a radar scan of the starting area. Designed for Space Exploration runs but works in vanilla too. All features and quantities are configurable.
Small changes concerning balance, gameplay, or graphics.
Provides icons and sprites to support reskinning items, technologies, and entities from Bobs's Mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Personal construction robots now prioritize building and deconstructing entities closest to the player. This change makes a player twice as fast at building and deconstructing with the exact same equipment setup. This mod is a complete rework of similar existing mods and offers a massive performance increase. A shortcut is available to toggle the mod, and the maximum construction area can be limited in the settings. Should work with other mods adding new personal roboports.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds multiple weapon variants to Spidertron and introduces advanced flying units that ignore terrain restrictions. スパイダートロンに多彩な武装バリエーションと、地形制限を受けない上位装置「特殊飛翔体」を追加します。
Mods introducing new content into the game.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
Get experience for in-game actions while you play, and pick from a randomized selection of perks on level up, roguelike-style. [fork of Level Up!]
Small changes concerning balance, gameplay, or graphics.
Adds giant late-game electric furnaces with high throughput, heavy power draw, and an upgrade path.
Mods introducing new content into the game.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Dyson Sphere, Dea Dia System, Metal and Stars, Shattered Planet, Void Processing, and Nexus Endgame Extended.
Small changes concerning balance, gameplay, or graphics.
Battleship submod that adds the USS Harry S. Truman as a new aircraft carrier variant. Clones the aircraft carrier waterway and independent variants and can use a separate graphics package.
Mods introducing new content into the game.
Adds an ISK currency and lays the groundwork for a galactic market. Sell and buy resources flexibly with ISK (InterStellar Kredits), to boost your factory and economy. You can craft as usual - selling resources and importing goods is less profitable, but it scales much better! You can belt resources directly to the Market Hub without manipulators. Research also costs ISK! Cheat codes if you want to skip tech tree: /gm-give-market-hub /gm-give-market-terminal
Mods introducing new content into the game.
Reskins items, entities, and technologies within Angel's mods to add tier colors and icon labeling. Features high-res icons and updated models, lighting and sprites, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Generate interactive timelapse visualizations from existing save files or live play. Watch your factory grow from the first furnace to megabase.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.