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This mod adds an intermediate rocket part item that is required to build rockets in the rocket silo.
Mods introducing new content into the game.
A powerful **7×7 industrial building** that combines the chemical plant, oil refinery, and fuel refinery into a single versatile structure.
Mods introducing new content into the game.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
Large total conversion mods.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Forked version of Schorty's Air Filtering mod with rebalanced stats and recipes, find the original here: https://mods.factorio.com/mod/air-filtering See the full list of my changes in the changelog!
Mods introducing new content into the game.
A planet focused on agriculturing, alien grooming, and trading.
Mods introducing new content into the game.
Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries, AAI Industry and Scrappy Industry
Small changes concerning balance, gameplay, or graphics.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Compost wood or spoilage into artificial grass tiles that consume pollution. Build Zen Towers for compact wood production on Nauvis or Gleba. Grow wood in Zen Gardens on any surface.
Mods introducing new content into the game.
Adds a tier 2 agricultural tower which plants trees more densely and consistently.
Small changes concerning balance, gameplay, or graphics.
Adds a more efficient alternate to crafting space science that uses Uranium-235.
Mods introducing new content into the game.
Mods introducing new content into the game.
A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.
Collections of mods with tweaks to make them work together.
Individual exact-value settings for every effect on vanilla Speed, Efficiency, Productivity and Quality (tiers 1-3) modules. Works without Quality mod enabled. Factorio 2.0+ compatible.
Small changes concerning balance, gameplay, or graphics.
Scales the powerful bonuses introduced in Space Age: base productivity (Foundry, Electromagnetic plant, etc.), resource drain (Big mining drill), and science pack drain (Biolab). Each bonus has its own configurable multiplier. Compatible with any mod that adds similar bonuses.
Small changes concerning balance, gameplay, or graphics.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Simple mod that adds a basic circuit board intermediate to crafting electronic circuits.
Mods introducing new content into the game.
Forked version of Akipfer's Workbench mod with some tweaks and fixes, find the original here: https://mods.factorio.com/mod/Workbench My Changes: - Changed crafting speed boost for Workbenches Mk1, 2, and 3 - Fixed all workbenches being unlocked at the start - Revamped crafting recipe for Workbench Mk4 - Better Technology requirements for unlocking Mk2, 3, and 4 - Locked Workbench mk3 and 4 placement to the tile grid (because they're buildings) - Improved item descriptions...
Mods introducing new content into the game.
Grow water cane on Gleba, then bring it to Nauvis and make something new.
Mods introducing new content into the game.