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Upgrade or Downgrade an entire connected belt line with one click! NOW FACTORIO 2.0 AND SPACE AGE COMPATIBLE!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Mods introducing new content into the game.
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
Valves have been removed due to the current engine limitations. *Check out “Configurable Valves” by Stringweasel for a very clever and convenient valve mod* --Adds I, L, T, and Cross underground pipe extensions. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. --Adds an Underground pump. CHECK HOTKEYS FOR MOD.
Mods introducing new content into the game.
Adds long inserter variants of nearly all detected inserters. Also optionally adds burner versions of the bulk and stack inserters. Fully compatible with Bobs Mods, Artisanal Reskins, AAI Industry, Industrial Revolution 2 and 3, Factorio Extended Plus (FXP), Krastorio 2, Random Factorio Things, and Plutonium Energy. Incompatible with the inserter overhaul setting in Bobs Logistics. Works perfectly along with Side Inserters.
Mods introducing new content into the game.
Adds hotkeys and a GUI to adjust inserter pickup and drop locations.
Small changes concerning balance, gameplay, or graphics.
Adds the vanilla loaders to the game with customizable recipe difficulty. Supports belts added by Bob's Logistics and Ultimate Belts.
Mods introducing new content into the game.
[QoL] Automatically place rail signals on rails and intersections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Allows storing items and fluids in a limitless shared subspace via Clusterio.
Mods introducing new content into the game.
Mods introducing new content into the game.
A custom pipe with 4-way fluid connections that can interface with both similar custom pipes and standard underground/normal pipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts. Now updated for Factorio 2.0 and Space Age - please let us know if you experience any bugs.
Small changes concerning balance, gameplay, or graphics.
Adds pipes with restricted connections to easily build parallel pipelines. Additionally, valves can be added by installing the optional Valves mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a hotkey to highlight unconnected undergound pipes/belts near the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In addition to normal behaviour, all Inserters take fuel from entities containing a burner when they or their drop target have no fuel left.
Small changes concerning balance, gameplay, or graphics.