Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Automatic Logistic Chests

by Hideaki

The mods sets the request of requester chest and the network condition of inserters that insert into passive provider chests when those chests are build.

Utilities
16 days ago
0.16 - 1.1
813
Logistic network

Repair Turret

by Klonan

Adds Repair Turrets

Content
2 months ago
0.17 - 1.1
57.8K
Combat Logistic network

Robot Attrition


Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.

Tweaks
2 months ago
0.15 - 1.1
296K
Logistic network

Generic Logistic Chest


Allows the player to make a special chest that can be turned into any of the base game logistic chests.

Content
5 months ago
0.13 - 1.1
4.67K
Logistic network

Chunk sized roboports and power poles.


Resizes the roboports area to fit exactly one chunk, the big power pole to span one chunk and the substations to cover one quarter of a chunk.

Content
8 months ago
0.15 - 1.1
516
Logistic network

Peppermint Mining

by Mylon

Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!

Content
10 months ago
0.16 - 1.1
2.48K
Mining Logistic network

Roboports Extended


New Roboports with extended range and more !

Content
1 year, 5 months ago
0.15 - 1.1
1.83K
Logistic network

Logistics Reactor Next


Deliver nuclear fuel by logistics bot. Update of illysune's Logistics Reactor.

Content
1 year, 5 months ago
0.16 - 1.1
303
Logistic network

Logistic Network Channels


Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.

Content
1 year, 10 months ago
0.17 - 1.1
2.02K
Logistic network

SimpleLogistics


Changes the "Logistic System" research to not require utility science.

Content
1 year, 10 months ago
0.16 - 1.1
380
Logistic network

No Power Icons

by Silari

Removes the unplugged and no power icons, and optionally no fuel, no ammo and/or no logistic network, by replacing their graphic. Options allow for full or partial transparency, and optionally half or double size icons.

Utilities
2 years ago
0.17 - 1.1
420
Trains Logistic network Power

TrainRoboportEquipmentFix

by Leopard

Fixes trains so that roboport equipment deploys robots when the train is in automatic mode.

Tweaks
2 years ago
0.17 - 1.1
242
Logistic network

FactorioExtended-Logistics


It helps improve your robots and storage situation! What else could be more useful for a speedy expansion? hmm.

Content
2 years ago
0.13 - 1.1
1.64K
Logistic network

Robot Battery Research

by Klonan

This mod adds research to increase the robot battery size

Content
2 years ago
0.15 - 1.1
56.7K
Logistic network

Auto Trash


Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items

Content
2 years ago
0.13 - 1.1
19.7K
Logistic network

Roboport BigPole


Your Roboport comes with a big pole that connects energy directly to another Roboport with his max area. No more putting big poles between Roboports.

Content
2 years ago
0.16 - 1.1
2.81K
Logistic network

Dedicated Bot Charger


Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.

Content
2 years ago
0.17 - 1.1
681
Logistic network

King's Nuclear Bots

by Kingdud

Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.

Content
2 years ago
0.17 - 1.1
5.22K
Logistic network

Robot Energy


Multiplies the maximum energy of construction bots by 4, or by desired amount.

Content
2 years ago
0.14 - 1.1
1.51K
Logistic network

Robocharger

by Smurph

A 2x2 charge port that can charge 10 robots simultaneously.

Content
2 years ago
0.15 - 1.1
25.7K
Logistic network
Found 53 mods