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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
Adds tools for updating and placing blueprints. supports GDIW, Fluidpermutations, Advanced Fluid Handling, Flow Control, Fluid Must Flow
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.
Mods introducing new content into the game.
Adds a host of useful shortcuts and custom inputs to improve QOL. Shortcuts for: - Toggles for equipment and personal logistic requests - Artillery cannon fire toggle - Environment deconstruction planner - Vehicle settings and train manual mode - Rail block visualisation, player lamp, customizable grid overlay and far zoom - Shortcuts for various other mods Original mod by npc_strider (morley376): mods.factorio.com/mod/Shortcuts
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Read a blueprint and generate a set of combinators containing the item signals and counts. This mod does not add any new entities like other solutions, so signals can be generated then shared with anyone or used in any save, even vanilla games.
Mods introducing new content into the game.
Enter your lab to design your blueprints. Mod updated for the 4th by daniel90c and minno. Please be gentle, the lab guy has been to places.
Mods introducing new content into the game.
Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows blueprinting trees. Note that you need to have some other mod installed that allows manual tree placement (for example Dectorio).
Mods introducing new content into the game.
QR code blueprint generator Inspired by a random nilaus stream Contributors: - DrKronen
Mods introducing new content into the game.
Blueprint Mover and Recolorer allows you to easily move blueprints and with Colored Blueprints, it allows you to change the color.
Mods introducing new content into the game.
Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.
Mods introducing new content into the game.
Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.
Mods introducing new content into the game.
Mods introducing new content into the game.
A helper mod to quickly create train station blueprints for different train lengths and individual needs.
Mods introducing new content into the game.