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Adds a tier 2 agricultural tower which plants trees more densely and consistently.
Small changes concerning balance, gameplay, or graphics.
Adds a more efficient alternate to crafting space science that uses Uranium-235.
Mods introducing new content into the game.
A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.
Collections of mods with tweaks to make them work together.
Monitors space platform status and exposes it to the circuit network via virtual signals. Track cargo weight, hub health, fuel levels, asteroid collectors and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
Автономный русификатор без зависимостей от других переводчиков. Локализация применяется к модам: aai-loaders, aai-vehicles-ironclad, acorns-quick-start, alien-biomes, alternate-science-packs, ammo-loader, any-planet-start, ArmouredBiters, ArmouredBitersEndgameEvolutionCompatibility, AutoDeconstruct, ballistic_missile, Better_Starmap_Background, BetterAlertArrows, better-victory-screen, biological-machines-core, biological-machines-hunger, bobmining, cargo-bay-inserters, cargo-ships,...
Mods introducing new content into the game.
Add two vanilla like turrets designed for the space age experience. Customizable in settings. Taken and rebalanced from the Canon Turret and Heavy Gun Turret mods.
Mods introducing new content into the game.
Adds a meteorite targeting remote allowing you to use meteorites as orbital drop weapons. More to come.
Mods introducing new content into the game.
no space age compatibility joins the no and space age and adds some more complexity to it
Large total conversion mods.
Large total conversion mods.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Adds lead ore to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and more.
Mods introducing new content into the game.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
A customizable rework of the Gleba experience to make the planet more rewarding, interesting, and balanced.
Large total conversion mods.
Large total conversion mods.
Contains nothing, just dependencies to download mods for my personal server more easily. Do not download, compatibility and stability not guaranteed.
Collections of mods with tweaks to make them work together.