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Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Small changes concerning balance, gameplay, or graphics.
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +20, speed movement +60% and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Mods introducing new content into the game.
Pressing Q to copy item to hand will now handcraft the item if resources are available and the item not in your inventory. Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
Mods introducing new content into the game.
Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, and One More Tier. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Mods introducing new content into the game.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Trains for 5dim's mods We know that you loves trains so we are created more tiers of locomotives and wagons. This mod include: - 10 tiers of Locomotives, wagons and fluid wagons
Mods introducing new content into the game.
Energy for 5dim's mod Add more divertidity for electric stuffs This mod include: - Tiered steam engines - Tiered boilers - Tiered electric poles - Solar panels and accumulators
Mods introducing new content into the game.
More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Mods introducing new content into the game.
Big bags everywhere ! More space in inventory, toolbelt, logistic and trash slots, robots cargo size and speed, bigger stacks & pickstick to increase your picking distance...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Night is too dark for you? Enforced flashlight and personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Mods introducing new content into the game.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information...
Mods introducing new content into the game.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Mods introducing new content into the game.
This mod adds a new type of shotgun shell that is more powerful, letting you take out those hard to kill worms and biters easier. Puts those thousands of science packs to good use.
Mods introducing new content into the game.