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Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
This mod adds the planet Pandora where you harvest fruits and trade with the natives.
Mods introducing new content into the game.
First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.
Large total conversion mods.
Mods introducing new content into the game.
Space Age compressed to Nauvis. Supports integration of outside mods, including planets!
Large total conversion mods.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
HyperCore Nexus for Factorio 2.0 shifts gameplay from manual setup to strategic management. Issue global production orders via the central Nexus hub to zones defined by Beacons. Intelligent Nodes then automatically sync machine recipes based on your commands. Features a real-time dashboard for inventory tracking, shortage calculation, and factory health monitoring. Manage your entire manufacturing network from one place, identifying bottlenecks and scaling production with a few clicks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Restores the original vanilla look and 3x3 size for the basic lab while keeping Pyanodons functionality.
Small changes concerning balance, gameplay, or graphics.
Cycle qualities inside blueprints, blueprint books, and upgrade planners with the controls bound to quality up/down. 使用控制设置里绑定的品质上/下切换操作快速修改蓝图、蓝图册和绿图中的品质。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.
Small changes concerning balance, gameplay, or graphics.
Adds heat shielding as an item and a technology. Also changes some techs and recipes in the game, however this can be turned off with a setting. Made mostly to be used by my other mods, Heated Fabrication and Advanced Rocket Parts
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a compilation of all my gas and heat mods to really change the energy conversion and heat system in Factorio up!
Collections of mods with tweaks to make them work together.
Leave your engineer life behind. Become the Hive. Eat the rich. Or something like that.
Mods introducing new content into the game.
Adds a version of the assembling machine, chemical plant, and furnace that runs on heat! Also adds two other ways of generating low-level heat! Part 1 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Ancient asteroids dot the surface of this derelect megastructure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets.
Mods introducing new content into the game.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.