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This is a balancing mod for PvP. The base game's combat is well designed to make battling biters balanced. The player always has longer range while the biters are faster. This mod balances the player's tools against themselves while leaving the game mostly the same.
Small changes concerning balance, gameplay, or graphics.
Give promethium asteroid chunks another purpose. Turn them into a catalyst for refining an item's quality at no loss.
Mods introducing new content into the game.
Simplifies complicated, many-unit circuits that check if a condition is fulfilled by replacing them with a single entity.
Mods introducing new content into the game.
A mod that adds beacon support to Voidcraft, Iridescent Industry is also supported.
Mods introducing new content into the game.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status with a more factorio native look.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add lunar panel. An inverse solar panel that generate electricity at night
Mods introducing new content into the game.
Adds fusion reactor into space exploration.
Mods introducing new content into the game.
Enjoy belt stacking from the start of the game! Adds +1 belt stack size bonus to each of the following technologies: Logistics, Logistics 2, Logistics 3
Small changes concerning balance, gameplay, or graphics.
Let's you change the spoil time for agricultural science from 0.5x (twice as fast), 1x (default) to 10000x instead of removing spoilage all together. Only affects science packs created after enabling this mod.
Small changes concerning balance, gameplay, or graphics.
Mortar turret can equip diverse strategy ammos to enhance defense usage, such as robot capsule and artillery-like shells.
Mods introducing new content into the game.
Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well.
Mods introducing new content into the game.
Multiplex many circuit network connections onto ribbon cables which can carry many signals over long distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
Translations for other mods.
Reskins the pipes using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Adds an inserter variant that runs on heat instead of standard fuel. Also functions as a heat pipe for thawing adjacent machinery. Recommended for use alongside another mod that provides early heat pipes.
Mods introducing new content into the game.