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Farmed trees (the Space Age 'tree-plant' grown from tree-seed) absorb pollution at 10% of the PollutionSolutions2 wild-tree rate. PollutionSolutions2 only configures tree-type prototypes, so the plant-type farmed trees otherwise absorb nothing. No-op without PollutionSolutions2.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Allows players to quickly create rectangle resource patches.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An addon for Extended Vanilla: Refining that adds melting recipes for ore dusts. Adjusted so it does not need Factorio Experimental Version
Small changes concerning balance, gameplay, or graphics.
Extends tooltips with additional information: building dimensions, fluid filters, module limits, heat parameters, radar scan time, and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multithreaded, configurable, crafting-time-aware recycling system with perfect network isolation.
Mods introducing new content into the game.
Factorio 2.0 Overhaul! Adds dynamic, multi-lane Balancers that can be chained together. Features extreme UPS optimization, Quality-Aware filters, Fractional Ratios, and Gleba Spoilage routing!
Mods introducing new content into the game.
Enables sulfur mining on any planet of your choice. You can define a custom list of vanilla or modded planets in the startup settings.
Small changes concerning balance, gameplay, or graphics.
100 kg tungsten rods circling the planet at 0.01c (107 kt each). No warhead, no radiation — the explosive is velocity. Build a storage ring in orbit and rain them on biter nests.
Mods introducing new content into the game.
Adds a compact 1x1 roboport with weaker coverage, storage, and charging stats.
Mods introducing new content into the game.
Add a starry background to the starmap. The planets are no longer surrounded by endless darkness.
Small changes concerning balance, gameplay, or graphics.
Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Splits every infinite research so that after rank 10, the continuation requires promethium science in the same amount as space science.
Small changes concerning balance, gameplay, or graphics.
Teleport to a buddy's view location (where they're looking, not their character) with a hotkey.
Mods introducing new content into the game.
Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Полная интеграция Space Age с модами Angel's и Bob's. Единый баланс, новые: сущности, предметы, жидкости, рецепты и технологии, а также обновлённые иконки. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
New circuit modes for the vanilla constant and selector combinators, added straight into their windows as native-feeling options — runtime recipe presets, crafting-time lookup, recipe products and reverse recipe lookup, a memory cell, and slot-based item packing. No new entities, works in existing saves.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides technologies until a configurable percentage of their prerequisites are researched.
Mods introducing new content into the game.