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Hand-craftable high speed and high productivity bonus module for growing fast and testing designs at scale.
Mods introducing new content into the game.
Mods introducing new content into the game.
Dropping cargo pods requires protective material native to each planet, ensuring the player starts on Vulcanus, Fulgora and Gleba afresh, while adding cost to orbital logistics. Materials are spent from the platform hub on launch. Pods burn up in the atmosphere if unprotected. Requirements: • Nauvis: 200 steel plates and 10 uranium-238. • Gleba: 200 steel plates and 10 bioflux. • Vulcanus: 200 tungsten plates. • Fulgora: 200 holmium plates. • Aquilo: 200 steel plates and 10 ice.
Small changes concerning balance, gameplay, or graphics.
Mega Black Market is a Factorio mod that introduces an advanced economic system, allowing players to buy and sell items, fluids, and energy through a universal black market.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Slowly undoes pollution damage to trees, if the pollution in their chunk is below the threshold at which they start taking damage. Makes forests pretty again once you stop choking the world in coal fumes.
Small changes concerning balance, gameplay, or graphics.
Continuously removes biter creep decals that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Space Age: Hardcore Mode is a collection of bespoke mods & tweaks that tighten the gameplay of Space Age by removing shortcuts and adding challenge. Optional dependencies are Vanilla+ content mods that embellish Space Age with extra gameplay. Comments and feedback welcome in the Discussion section on the website!
Collections of mods with tweaks to make them work together.
Building underground belts or undergrounds pipes on space platforms each require a special new technology.
Small changes concerning balance, gameplay, or graphics.
A planner tool for automatically color coding pipes based on their contents
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enforces 90° angles for auto-connections when electric poles are placed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A remake of the classic Shuttle Train by Simwir. A custom train you can call from anywhere and it comes to you just like a four-legged friend!
Mods introducing new content into the game.
Launch a rocket via the circuit network... and it might even go where you want it to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translations for other mods.
Player weapon quality increases shooting speed and/or damage bonus (configurable)
Small changes concerning balance, gameplay, or graphics.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss.
Mods introducing new content into the game.