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Small changes concerning balance, gameplay, or graphics.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Removes spoilage/freshness mechanic from raw fish while leaving it for everything else.
Small changes concerning balance, gameplay, or graphics.
Makes trains audibly squeal/screech as they brake, to soothe your ears and engineering brain. Now finally updated to Factorio 2.0! A huge thank you to darkstorm2150 who kept the mod going in my place! Sorry for the long delay, I am very bad at keeping up with projects. This is my first mod. If you like it or have feedback, please let me know! My attention is fickle, but I will read your comments... eventually.
Small changes concerning balance, gameplay, or graphics.
Comprehensive HUD system with toggleable displays for day/night cycles, biter evolution, production rates with interactive graphs, and automatic bottleneck detection. Click any item for detailed analysis with historical charts. Customize your interface with only the information you need!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces quality modules with unique quality-upgrading recipe chains.
Small changes concerning balance, gameplay, or graphics.
Adds a special low-cost ammunition designed for easy production on space platforms and ships in the Space Age expansion.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Randomizes every aspect of the game, including recipes, technologies, machines, and more. Download for the ultimate randomization experience that will force you to think in different new ways!
Large total conversion mods.
Replaces science pack names and icons with 'research data' themed discs. Purely cosmetic; no balance changes. Supports Space Age and Bob's Tech (transport, gold, and alien science packs).
Small changes concerning balance, gameplay, or graphics.
This mod automatically updates modules in assemblers, mining drills, and other entities. Perfect for players who want to maximize efficiency without manual module swapping.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
/!\ IMPORTANT PLEASE READ THE DESCRIPTION /!\ Simply modify and add some Krastorio 2 Spaced Out related stuff, like spidertron and personal reactors that do not require fuel anymore, and adding AAI loaders and it's variants from other mods if installed.
Small changes concerning balance, gameplay, or graphics.
Add a starry background to the starmap. The planets are no longer surrounded by endless darkness.
Small changes concerning balance, gameplay, or graphics.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees.
Large total conversion mods.
This mod applies hopefully-intuitive rules for several mods (first including Maraxsis, Muluna, Cerys, Fulgora Extended, Particle Physics).
Small changes concerning balance, gameplay, or graphics.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
A simple world environment standalone mod that includes radiation as a new hazard. Inspired by TibsRadiationMod
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
No mineable resources, only plant-based resource generation. Designed for new games but can be visited when added to a save.
Mods introducing new content into the game.