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A small mod that forces rocket part manufacturing to happen outside the rocket silo to enable easier shipping of processing units, low density structures and rocket fuel.
Small changes concerning balance, gameplay, or graphics.
A library containing utilities to help spread the load of processing tasks over multiple ticks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries
Small changes concerning balance, gameplay, or graphics.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
replaces the research complete sound with the Świat Według Kiepskich transition sound; stolen from ZZMthesurand's Better Call Saul Research Sound mod
Small changes concerning balance, gameplay, or graphics.
The mod transforms unstructured player actions into a clean, machine-readable logistics stream. By storing the unit_number (ID) of machines or chests, the path of each item can be tracked precisely. The system is a data source for complex evaluations or logistics statistics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
DE: Versorgt Space-Plattformen automatisch mit Items fuer Bau-Geister (Ghosts). Plattform-Fundamente haben hoechste Prioritaet und werden bei Bedarf auch dann geliefert, wenn der Ziel-Hub voll ist. Nicht-Fundament-Items werden langsam und kontrolliert nachgeliefert. Lieferungen erfolgen systemintern (gleiches Space-System) mit simulierter Flugzeit. EN: Automatically supplies space platforms with items required for construction ghosts. Platform foundations have the highest priority and are...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
A powerful 5×5 smelting machine with speed 5, fluid support, quality scaling, and configurable module slots, base productivity, and east-west fluid passthrough. Space Exploration compatible.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
原文件为贴吧汉化,源文件一直没更新导致angels模组大面积缺失汉化,手动汉化适配angels2.0.2版本,由于本人不会建mod文件,所以直接在旧汉化文件基础上更新,如有侵权联系我删除mod,QQ:3118611595
Translations for other mods.
This mod is for trolling your friends by giving you a bomb that spoils into an explosion
Small changes concerning balance, gameplay, or graphics.
New fermenter machine Adds fermentation and polymerisation recipes Ferment plant waste and polymerise oil and plastic Fermented solution and volatile solution are used in numerous recipes
Mods introducing new content into the game.
- Adds sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.
- Adds new ore: Feldspar - Feldspar can be pulverised to produce alumina (and silica with BZsilicon) - Alumina is used to make aluminium plates and alloy - Recipe updates to include aluminium
Mods introducing new content into the game.
Ore patches produce more than just the base ore when mined. You get a little bit extra. Includes support for BZ ores.
Small changes concerning balance, gameplay, or graphics.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%.
Mods introducing new content into the game.
Sludge is a waste product from some processes that have fluid inputs. It can be reprocessed in a sludge processor into useful materials. Option for oceans and lakes on Nauvis to be salt water which can be purified in a sludge processor into water and sludge. Option for offshore pump to be built on some land tiles which can produce salt water. It is highly recommended to have clay enabled in the Quirkycat Glass mod. Includes support for BZ mods.
Mods introducing new content into the game.