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Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
A couple of small tweaks to SE + K2. Space pipe and underground belt length increases and some power consumption changes for a few machines for right now.
Small changes concerning balance, gameplay, or graphics.
MTS - Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Seablock based primarily around vanilla factorio techtree with minor changes
Large total conversion mods.
Mod adding new custom planet called Termoxtreme. Termoxtreme is dangerous planet, where ewen the smallest mistake can destroy your factory. You need to harness the heat in order to survive, but it isn't without risk. One missing heat accumulator and your factory can melt down to nothing.
Mods introducing new content into the game.
Allows the built-in productivity of foundries, electromagnetic plants, and bio chambers to be adjusted (up or down).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds player-specific, surface-specific respawn anchors for multiplayer games. Inspired by the simple respawn-anchor idea, but implemented as an independent mod with separate assets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hunt the hidden Conduit, deploy the Resonator, survive hive retaliation, and pacify Nauvis for the perfect late-game experience. Orbital Map Uplink is strongly recommended for the full satellite-intelligence experience.
Mods introducing new content into the game.
Gives you a personal blueprint book which syncs across savegames and servers. Book can be easily accessed via hotkey and shortcut. [color=red]Important[/color]: automatic sync only works if you disable "Settings->Other->Use different mod settings per save".
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
A mod made for throwing half-finished builds, you can play it but i wouldn't recommend it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Bridges Factorio chat and events to Discord. Captures vanilla events on its own and exposes the open-discord-bridge-v1 remote interface so other mods e.g. MTS (multi-team-support), or OARC can push their own events and receive inbound Discord messages.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Feed the dimensional rift with metal, energy and your own sanity to unlock forbidden technologies from the Necronomicon. 25 missions, new ore, new enemies and a slow descent into madness across all Space Age planets.
Mods introducing new content into the game.
Adds a Space Age-level military science pack. All applicable technologies have it added to their research cost. Also works with some other Space Age military/planet mods. Additionally, this makes some changes to the crafting time of many military recipes (this is configurable in settings).
Small changes concerning balance, gameplay, or graphics.
An advanced combinator that can modify the research queue and output research-related signals based on input signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Mods introducing new content into the game.