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Space Age compressed to Nauvis. Supports integration of outside mods, including planets!
Large total conversion mods.
Prepends required planet discovery information to recipe descriptions in the Factoriopedia. Supports marking visited planets so their recipes no longer show warnings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sink an item a certain number of times to get equipment that can place them for free.
Mods introducing new content into the game.
Overhaul your multiplayer (and single player!) games with Gizmod, originally inspired by Oarc Multiplayer Spawn. Export runtime prototypes and clean debug logging. Includes modules like economy, diplomacy*, loot drops and loot tables, expanded terrain options, enhanced resource control, and more. #PANDORA_UPDATE
Mods introducing new content into the game.
Disables the cargo landing pad's passive provider logistic point so logistic robots do not take items from it.
Small changes concerning balance, gameplay, or graphics.
A Factorio 2.0 full-overhaul alpha that replaces vanilla production with real ores, ore beneficiation, metallurgy, hydrometallurgy, petrochemistry, gases, catalysts, industrial materials
Large total conversion mods.
Adds glass, sand and (optional) clay. Minerals are produced as a by-product from pulverising rocks into sand. Option for borosilicate glass (aka Pyrex) if QuirkyCat Boron is installed. Clay is used to make bricks and pipes. Many recipes are modified to use plain glass or borosilicate glass, clay and minerals. Glass, sand, clay and minerals are used in other several other mods.
Mods introducing new content into the game.
Sludge is a waste product from some processes that have fluid inputs. It can be reprocessed in a sludge processor into useful materials. Option for oceans and lakes on Nauvis to be salt water which can be purified in a sludge processor into water and sludge. Option for offshore pump to be built on some land tiles which can produce salt water. It is highly recommended to have clay enabled in the Quirkycat Glass mod. Includes support for BZ mods.
Mods introducing new content into the game.
- Adds electronic components, eg capacitor, triode, microchip, magnetron, drive - Also adds copper coil and transformer used in some recipes - Circuit recipes (green, red and blue circuits and quantum processor) now require these components to craft - Circuit recipes no longer require the previous tier of circuit - Support for other quirkycat mods especially circuit boards in quirkycat useful wood - Requires bztin/bzlead for solder and bzsilicon for silicon/wafer
Mods introducing new content into the game.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Mods introducing new content into the game.
adds 4 types of wind turbines with different technical requirements and power output
Mods introducing new content into the game.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. ΠΠΎΠ»Π½Π°Ρ ΠΈΠ½ΡΠ΅Π³ΡΠ°ΡΠΈΡ Space Age Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ Angel's ΠΈ Bob's. ΠΠ΄ΠΈΠ½ΡΠΉ Π±Π°Π»Π°Π½Ρ, Π½ΠΎΠ²ΡΠ΅: ΡΡΡΠ½ΠΎΡΡΠΈ, ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ, ΠΆΠΈΠ΄ΠΊΠΎΡΡΠΈ, ΡΠ΅ΡΠ΅ΠΏΡΡ ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΎΠ±Π½ΠΎΠ²Π»ΡΠ½Π½ΡΠ΅ ΠΈΠΊΠΎΠ½ΠΊΠΈ. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
This mod unearths the hidden 1x1 loaders from Factorio's vanilla game β featuring a non-smart steering design (fixed direction) with optimized costs and research times, making compact logistics solutions easier to implement!
Mods introducing new content into the game.
Nuclear overhaul mod. Fly to Aquilo as your first space platform destination. Or second, or third.
Mods introducing new content into the game.
Fork of Santa's Nixie Tubes, with effort to make it more UPS friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the planet Pandora where you harvest fruits and trade with the natives.
Mods introducing new content into the game.
Mods introducing new content into the game.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
100% data-stage driven enemy behavior and new tech. Unlock Biter Mutagenesis, then research biter/spitter biomass, speed, damage, swarm quantity, and Apex Strain Evolution rank pressure. 5+1 new techs and an ultimate endgame foe that never quite stays dead.
Mods introducing new content into the game.
Updated version of [Screenshot Toolkit](https://mods.factorio.com/mod/FacAutoScreenshot) Will be removed when/if original mod updates. * Screenshots a selected area, similar to programs like the Windows Snipping Tool, Greenshot or Flameshot. * Automatically does screenshots of the whole base in set minute intervals, designed for timelapses. Written to be performance friendly. Aims to be your do-it-all toolkit for screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.