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Adds BerbCorp single-tile lane balancers for vanilla, turbo and BerbCorp Mark 4-8 belt tiers with engine-native lane-splitter behavior.
Mods introducing new content into the game.
Adds a new type of enemy, the Zombie. Can be a separate enemy to biters or on the same team as biters
Small changes concerning balance, gameplay, or graphics.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
"Grow your factory, & grow your character" ARPG meets Factorio: Advanced player progression with 1000+ options(Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, and more!
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Removes the Epic and Legendary quality technologies while keeping Uncommon and Rare Also removes the UI icons for Epic and Legendary thanks to IsaacOscar, basically their mod
Small changes concerning balance, gameplay, or graphics.
Changes explosion sound effects to be more appropriate for their source
Small changes concerning balance, gameplay, or graphics.
Periodically writes kill count, evolution factor and power consumption to script-output/server_stats.json for external monitoring (no RCON, so it never touches Steam achievements).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains almost nothing, just a dependency list to download mods for my personal server more easily. Do not download, compatibility and stability not guaranteed. Expect dependencies volatility.
Collections of mods with tweaks to make them work together.
Freeze food during transportation. This mod adds a whole cold chain logistics that can freeze items in it, includes a fridge, a train wagon, space cargo bay, and a warehouse. Slow down the spoil time in it. Adjustable in settings, default to 20 times. Mom don't need to worry about my agricultural science pack anymore! Just put them into refrigerator! working in progress, feel free to make any pr
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,繁体中文,English
Large total conversion mods.
Place floor, landfill tiles by selecting an area. Works with Space Age and mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More charging ports, faster robot charging and a bit of extra logistics and construction range.
Small changes concerning balance, gameplay, or graphics.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Changes the science pack from Cerys, Moon of Fulgora to be more consistent with Space Age by renaming it from Cerysian to Radiation and using the icon of the cyan bottle from Particle Physics
Small changes concerning balance, gameplay, or graphics.
Some notable changes for my modpack variant: Removes some technologies, rebalances speed and quality modules, makes inserters scale, implements more with fusion.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite research for the silicon productivity and infinite research for silicon wafer productivity for moshine+k2 spaced out
Small changes concerning balance, gameplay, or graphics.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.