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Small changes concerning balance, gameplay, or graphics.
Difficulty tweaks for Nauvis. Nights are darker, some ores are mixed, flamethrowers and locomotives use more fuel, and shotguns are stronger. Optional dependencies affect enemies and other aspects of Nauvis. Part of Space Age: Hard Mode. Vanilla+.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds structures to dispose of unwanted items and fluids. Now with new graphics and ported to 2.0
Mods introducing new content into the game.
Makes trains squeal/screech as they brake, dynamically changing based on speed. Auditory stimulation for the discerning engineer. No volume option is available at this time due to performance concerns (discounting manually changing the volume multiplier in the script)
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Allows radar to be toggled to a 'passive' mode which uses less power, but does not scan sectors beyond its vision range.
Small changes concerning balance, gameplay, or graphics.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Upgrade or remove an entire line of belts with one click, vital for spaghetti bases. Supports loaders. Supports many modded belts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is work in progress. Expect rapid iterations and frequent recipe changes.
Large total conversion mods.
Control the spoiling rate of agriculture science packs. Default is 25% of vanilla spoiling rate, configurable from 1% to 1000%.
Mods introducing new content into the game.
A simple world environment standalone mod that includes radiation as a new hazard. Inspired by TibsRadiationMod
Small changes concerning balance, gameplay, or graphics.
Adds Gun Turret MK2–MK5 as static upgrades (+2 range & +2 shots/sec each tier). If 'distant-misfires' is active, vanilla and all MK turrets get +4 range. Quality-ready recipes. No runtime scripts. Roman numeral overlays.
Mods introducing new content into the game.
Compress science packs into heavy barrels (100 packs per barrel). Launch up to 50 barrels per rocket (5,000 science) without using more cargo stacks. Auto-supports modded science packs. Works great with 'Tintable Centrifuges' mod for colored centrifuge effects!
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Space Age without space. Want to try a different approach? Try the optional rural mode and plant trees for resources! Compatible with k2so and bz mods!
Large total conversion mods.