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Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries and AAI Industry
Small changes concerning balance, gameplay, or graphics.
Commander is a mod that introduces base-centered army building with a hierarchical command structure ### Issuing Orders 1: shift + left-click to select an HQ 2: shift + right-click to command an attack at mouse position (I know shift + left-click conflicts with another use and will try to overcome this, or set another key sequence)
Mods introducing new content into the game.
Mods introducing new content into the game.
Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.
Mods introducing new content into the game.
Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds many alternative recipes mostly based on the foundry, but also for the EM plant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds recipes to the foundry that uses molten metals to cast various ammunitions and adds bio-explosives to the biochamber. It also adds tungsten ammo with bonus range. NEW: armour plating!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a version of the assembling machine, chemical plant, and furnace that runs on heat! Also adds two other ways of generating low-level heat! Part 1 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and investigate something else that will be revealed later by the mission control. But you had a terrible accident when landing... again. Will you be able to accomplish the task you were hired for?
Scenarios, maps, and puzzles.
Verteilt Bobs/Angels Erze strategisch auf Vulcanus, Fulgora und Gleba, um interplanetare Logistik zu erzwingen.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Records material movements as accounting entries. Exposes real balances, transit buffers, and flow inconsistencies. A ledger for factories, not an optimizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bring Gleba-style bio progression to Nauvis: build a terrestrial bioengineering branch with a dedicated Bioengineering plant. Bioengineering science pack that broadly substitutes for Agricultural science. Gleba is removed.
Mods introducing new content into the game.
Fork of Transport Drones (Continued). Fixed on_load storage modification crash.
Mods introducing new content into the game.
Adds the AAI Superior Loader for Krastorio2 also to Krastorio2 Spaced Out (K2SO)
Mods introducing new content into the game.