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Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Some notable changes for my modpack variant: Removes some technologies, rebalances speed and quality modules, makes inserters scale, implements more with fusion.
Small changes concerning balance, gameplay, or graphics.
Oops! Someone put legendary quality modules in every machine! And they're super glued inside!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Decompile resources into their letters, and rebuild everything from those letters.
Large total conversion mods.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
Mods introducing new content into the game.
Continuously removes nuclear scorch marks by slowly changing the scorched tiles to match their surroundings.
Small changes concerning balance, gameplay, or graphics.
Adds a new Ammo group to the crafting menu. Drop-in replacement for BlacklightSorane's AmmoGroup for 2.1, supports 2.0 too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Create beautiful, customizable display panel blueprints to visualize storage levels, progress, and more across your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
5dim and Bob's define some technologies with the same internal names, so one side overwrites the other and you can never unlock 5dim beacons, belts, assemblers or furnaces past a certain tier. This mod repairs those unlocks.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Periodically writes kill count, evolution factor and power consumption to script-output/server_stats.json for external monitoring (no RCON, so it never touches Steam achievements).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Opinionated compatibility mod to integrate diverse circuit network mods better into Pyanodons. Configurable!
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey that attempts to grab items from the selected entity, or all nearby entities, in order to fulfill the player's logistic requests. Also includes a hotkey to dump the player's trash slots into the selected entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds multiple new tiers of drills, big drills and pumpjacks through the game progression, fully customizable. Also a lategame structure is added: the quarry drill. It can mine resources without an ore patch. Recipes are modified by some mods such as Krastorio 2, AAI and Ev Refining.
Mods introducing new content into the game.
Replaces the engineer with Nepgear. Character selection mod compatible.
Small changes concerning balance, gameplay, or graphics.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Assets for all the Extended Vanilla modpack. Doesn't add content on its own. If you'd like to use part of my assets or add a compatibility to my mods feel free to ask me.
Collections of mods with tweaks to make them work together.