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Creates a fluidmeter blueprint book with a display panel for every fluid in the game, including fluids added by other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Put Ammo subgroup into a separate new “Ammo” group tab, containing all vanilla and most modded vehicles. Designed for players who have lots of modded Ammo the “Combat” tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates a science meter blueprint book with a display panel for every science pack in the game, including packs added by other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This planet was once being terraformed by humanity for habitation, but after some unknown incident, the terraforming was halted and it was abandoned for a very long time. In the end, it became a strange world—one with an excellent climate and environment, yet completely devoid of any traces of life. However, it seems that the people who were carrying out the terraforming had some purpose for this planet beyond simply making it habitable...
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Use a single splitter to extract all the stuff you need from your sushi belt using all circuit conditions. When the output is full, it won't block but will pass the filtered items to the unfiltered output.
Small changes concerning balance, gameplay, or graphics.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Pneumatic transport tubes that transfer one item at a time near instantly. I dont know why you need it but it seems like something interesting to impliment. Graphics and more functionality to come. Looking for a graphics artist who is willing to work for credit! otherwise they will be poo-poo 2D graphics, much sorrow.
Mods introducing new content into the game.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
Oops! Someone put legendary quality modules in every machine! And they're super glued inside!
Small changes concerning balance, gameplay, or graphics.
Some notable changes for my modpack variant: Removes some technologies, rebalances speed and quality modules, makes inserters scale, implements more with fusion.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Decompile resources into their letters, and rebuild everything from those letters.
Large total conversion mods.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
Mods introducing new content into the game.
Continuously removes nuclear scorch marks by slowly changing the scorched tiles to match their surroundings.
Small changes concerning balance, gameplay, or graphics.
Adds a new Ammo group to the crafting menu. Drop-in replacement for BlacklightSorane's AmmoGroup for 2.1, supports 2.0 too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Create beautiful, customizable display panel blueprints to visualize storage levels, progress, and more across your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.