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Small changes concerning balance, gameplay, or graphics.
Removes the damage from the discharge defense equipment but keeps the stun effect.
Small changes concerning balance, gameplay, or graphics.
Sets Auog Generators to primary priority. For use with Pyanadons Alien Life.
Small changes concerning balance, gameplay, or graphics.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod to simplify the Gleba biome by removing spoilage from most intermediate products (configurable) while retaining it for essential items. Also introduces new recipes to feed biter spawner and produce nutrients/spoilage.
Mods introducing new content into the game.
Adds infinite productivity research for intermediates and other useful ingredients not covered by existing vanilla, Space Age, or modded productivity researches. Adds Space Age productivity techs to the vanilla base game where missing. Extends base game capped techs to infinity.
Small changes concerning balance, gameplay, or graphics.
Adds the Space Age infinite productivity technologies into Space Exploration, and add some extra techs fo SE.
Small changes concerning balance, gameplay, or graphics.
Provides ports to transfer items through an auto-routed, underground transportation network. It is especially helpful for modular logistics on large space platforms.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scrap recycles into every recipe you currently have unlocked. Items that have a chance of loss give scrap instead. No ores, no trees, no rocks, just a recycler and your wits. Good luck!
Large total conversion mods.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source. Supports all Vanilla Planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Reduces crafting interval to 1–50ms. Configurable speed for instant crafting.
Small changes concerning balance, gameplay, or graphics.
Reduces mining interval to 50ms, configurable down to 1ms. Increases player mining speed dynamically.
Small changes concerning balance, gameplay, or graphics.
Dynamically adjusts player movement speed with a configurable multiplier.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
- 适配异星工厂2.0 + 太空时代DLC - 游戏角色的各种属性均有加强包括人物血量、回血速度、跑步速度、操作距离等。 - 无人机飞的像闪电一样快。 - 木材、填海料之类的东东提高了堆叠。 - 太阳能、煤电、核电等都严重提高了发电效率。 - 出于某种目的,新增了超级速度插件、超级产能插件、超级品质插件。让你爽上天。 - 甚至一些常用的设施,堆叠和产量都大大的加强。 - 一些物资的重量减轻了,用火箭可以更轻松的运输。 - 将抽水机修改为“深井抽水机”,你扔地上,就能抽水,不需要找水域。 - 上调机枪炮塔和激光炮塔的科技效能。升级能带来更多威力提升。 - 因为某些原因,不再调整农产品的保鲜期。各位且行且珍惜。 - 祝大家游戏愉快。这都不满意就说不过去了。 - 当然了,有人说这是作弊,这当然是作弊啦,但是爷高兴这么玩。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a mixing machine and reskins Crushing Industry using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.