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Adds a hotkey that attempts to grab items from the selected entity, or all nearby entities, in order to fulfill the player's logistic requests. Also includes a hotkey to dump the player's trash slots into the selected entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Periodically writes kill count, evolution factor and power consumption to script-output/server_stats.json for external monitoring (no RCON, so it never touches Steam achievements).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds multiple new tiers of drills, big drills and pumpjacks through the game progression, fully customizable. Also a lategame structure is added: the quarry drill. It can mine resources without an ore patch. Recipes are modified by some mods such as Krastorio 2, AAI and Ev Refining.
Mods introducing new content into the game.
Fixes the broken beacon upgrade chain when 5dim's modules and Bob's modules are used together. Both mods define the technologies 'effect-transmission-2' and 'effect-transmission-3', so whichever loads last (Bob's, alphabetically after 5dim) overwrites the other, leaving one mod's beacon recipe with no technology that unlocks it. This mod runs in data-final-fixes and makes every effect-transmission-N technology unlock BOTH the matching 5d-beacon-NN and bob-beacon-N recipes, so neither beacon...
Small changes concerning balance, gameplay, or graphics.
Replaces the engineer with Nepgear. Character selection mod compatible.
Small changes concerning balance, gameplay, or graphics.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Assets for all the Extended Vanilla modpack. Doesn't add content on its own. If you'd like to use part of my assets or add a compatibility to my mods feel free to ask me.
Collections of mods with tweaks to make them work together.
Adds advanced tiers of Mech Armor (MK2, MK3, MK4) with expanded equipment grids and enhanced resistances, designed to surpass Power Armor tiers.
Mods introducing new content into the game.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Adds BerbCorp single-tile lane balancers for vanilla, turbo and BerbCorp Mark 4-8 belt tiers with engine-native lane-splitter behavior.
Mods introducing new content into the game.
Adds a new type of enemy, the Zombie. Can be a separate enemy to biters or on the same team as biters
Small changes concerning balance, gameplay, or graphics.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
"Grow your factory, & grow your character" ARPG meets Factorio: Advanced player progression with 1000+ options(Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, and more!
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Removes the Epic and Legendary quality technologies while keeping Uncommon and Rare Also removes the UI icons for Epic and Legendary thanks to IsaacOscar, basically their mod
Small changes concerning balance, gameplay, or graphics.
Changes explosion sound effects to be more appropriate for their source
Small changes concerning balance, gameplay, or graphics.
Contains almost nothing, just a dependency list to download mods for my personal server more easily. Do not download, compatibility and stability not guaranteed. Expect dependencies volatility.
Collections of mods with tweaks to make them work together.
Freeze food during transportation. This mod adds a whole cold chain logistics that can freeze items in it, includes a fridge, a train wagon, space cargo bay, and a warehouse. Slow down the spoil time in it. Adjustable in settings, default to 20 times. Mom don't need to worry about my agricultural science pack anymore! Just put them into refrigerator! working in progress, feel free to make any pr
Mods introducing new content into the game.