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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(en) Give Biters Quality Too! Quality for Biters! Dedicated to all biter enthusiasts. Enemies with higher quality will appear as evolution progresses. -- ---------------------------- (ja) バイターにも品質を! 全てのバイター愛好家に捧ぐ。 進化度に応じて高品質の敵が出現するModです。
Small changes concerning balance, gameplay, or graphics.
Dedicated to the core Factorio spirit: Automation, Logic, and Absolute ‘’Realism‘’. As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.
Large total conversion mods.
Adds advanced pumpjacks that can extract more resources from oil fields.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fork of Transport Drones (Continued). Fixed on_load storage modification crash.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fork/rewrite of Atomic Arig by hex3, updated with some of the overhaul content cut. Uranium is now a resource unique to Planetaris: Arig. Moves nuclear sciences onto the planet and adjusts the tech tree to provide an alternative experience.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Allows you to configure how many rockets fit underground. Should now support mod silos. Fork of Quezler's mod: https://mods.factorio.com/mod/rocket-silos-can-buffer-more-rockets
Small changes concerning balance, gameplay, or graphics.
Speeds up rocket silo animation by 8X (mod default, can be change in starup options). Should now support mod silos. Fork of Grandpa_Pit's mod. https://mods.factorio.com/mod/faster-rocket-silo-animation
Small changes concerning balance, gameplay, or graphics.
Make Acouya's Fusion Bots stronger than Buggi's Nuclear ones.
Small changes concerning balance, gameplay, or graphics.
Tries to integrate Advanced Belts with K2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
One day, you discover that prayers transform enemies. You decide to start a new religion for the biters and begin converting them. The results are surprising... church building that converts nearby biters when fed with fish and valuables.
Mods introducing new content into the game.