Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Move all recipes for AAI Programmable Vehicles and related structures to a dedicated crafting group/tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Storage module for 5Dim's mod If you hate limitated capacity of storage tanks, this mod extends its by new tiers. This mod include: - 10 tiers of storage tank - 10 tiers of storage tank with all corner connections
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility mods for 5dim's mod This mod add compatibility with other mods Actual compatibility: - Krastorio 2 - Space Exploration - Bob's mods - Cargo Ships - Bob inserters - AAI Industry - And more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Are you always bludgeoned by a screen full of text at the beginning of a new game? Not anymore; Remove any start prints from the console!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keep track of your progress in a fun way by finding out how fast you created key items. Look back on your factory's history, compare with your friends, or challenge yourself. Supports any list of items and comes with presets for popular big mods. Can be added to existing games.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds configurable shortcuts and hotkeys to center your view on a specific entity or location (and select a remote when it's a spidertron), similar to control groups in an RTS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nicer lamps for status indication, Status bars to show level of items, fixed circuit wire overlapping, and more coming...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The ultimate mod for designing staged blueprints, e.g. for 100% speedruns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the player to configure any machine from the map, without allowing item transfer so it maintains the vanilla feel. Less cheaty alternative to Far Reach. Similar to Space Exploration's Navigation Satellite, but works entirely within map view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to void any item or fluid, at the cost of a lot of power and pollution.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displays the throughput of the selected inserter (under ideal conditions). Now with a measuring tool for live testing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Search your factory for items, fluids, entities, signals, tags and more with Shift + F. Displays a list of matching buildings: clicking on a result opens it in the map. Supports Space Exploration (works across all surfaces). Control + Shift + Click on almost anything (e.g. built entity, inventory item, recipe) to open the search with that item selected. Similar to BeastFinder and Where is it Made?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Some quality of life things, like further reach and better power poles/sub stations and better mining drills.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.