Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
when playing with the required mods - disable various useless recipes at the start and unlock them with research later on - disables carbon fuel from atomic overhaul if playing with bz carbon - fix uranium-fuel-cell fuel-value when playing with Krastorio and Atomic Overhaul (8GJ intendet 50 GJ bugged)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sorts out some items to make searching for them easier. Primarly made with Space Exploration and Krastorio 2 in mind. Now with adjustable inventory width!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod introduces the Magic Box, a revolutionary storage container that automates logistics in Factorio. The Magic Box automatically links to machines within a designated area, streamlining the transfer of items without the need for traditional logistic setups. With its vast 1000-slot inventory, the Magic Box collects outputs from connected machines and supplies them with the necessary input materials, ensuring continuous operation. This significantly reduces the manual effort required to maintain production lines, allowing players to focus on other aspects of their factory. The Magic Box's large 10x10 footprint and mystical design with glowing runes make it a standout addition to any industrial setup. Enhance your factory's efficiency and simplify your logistics with the Magic Box mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Display item's stack information in tooltip. Compatible with all other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keep track of ghosts, find required items in storage nearby and quickly craft required items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds letter labels to logistics containers. Adds tiny (1,2,3 stack) passive provider and storage chests. Adds containers with priority labels.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A quickbar-inspired window that shows all items you can use for building that is currently in your inventory. Designed for use with megamods (Pyanodon's, Bob's, and Angel's for example) that add so many buildings that the quickbar can't handle them all.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to void any item or fluid, at the cost of a lot of power and pollution.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Button to respawn the current player. Useful if stuck on some other surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.