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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically deploys destroyer, defender or distractor drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hit the ground running with a spidertron, robots, and more in your next game! This mod is meant for players who have already beaten the game at least once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
*The mid to late stage map is too large, and it takes a long time to reach the destination. This MOD allows you to right-click and transfer directly to the target. Support the 2.0 space age. It can also perform interstellar planet teleportation.*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows indicators to help you know where to place underground belts and pipes. Updated with bugfixes and new features.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool to build a graph of recipes and products. It can be also compute a default setup of machines and its throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds text on top of mining entity and shows how much time left to mine everything underneath.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically pick up desired items from belts, inserters, and/or the ground. Can filter for an unlimited number of items with whitelist and blacklist. Useful for when items get on the wrong belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows the total item amount of what you are holding, unless you hold in a blueprint, then it shows how many times you can complete the blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A power armor equipment which allows players to teleport a short distance. Equipment needs to be fully charged before it can be used. Range stacks with number of equipment used
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds exchangeable battery packs that can be used to power your modular equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automates the conversion of a normal chest to a logistics storage chest; sets a filter, clears the inventory bar, and sets up the matching inserter with a limit.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.