Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Deliver science packs without the need for sushi belts and/or inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Construction robots can construct longer spacepipes from single spacepipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scans a selected area for some issues, such as backwards belts and beacons without modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Select two electric (power) poles and find the path connecting them
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Delivers the capsule and rocket parts to the silo with construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Permanently delete (clear) items and/or fluids in machines, transport belts, etc. in an area that you select
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically set "Request from buffer chests" option on built requester chests, or (un)set for selected chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Excess items in the character inventory get moved to the logistics trash, to keep inventory slots free. Tidy, clean and simple. No more clicking away those annoying small stacks of items that turn up and jam up the inventory!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Highlight ore tiles when placing miners. This is useful when the outline of ore patches is covered by foliage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives you an overview of your production rates NEW UI Scale NEW multiple views NEW integrated setting view, number of rows/columns, create/delete instance NEW Insert/Delete Rows
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a side panel to keep track of the number of items launched in rocket payloads. Can be hidden with a button or a hotkey. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.