Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to collect and view information related to your game. This mod is based on the informatron mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
If you hover a machine that uses fluids with an assembling machine and pipette a fluid port, you get a ghost to (un)barrel that.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables the usage of circuit wires on the long space pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Snaps the Space Exploration addon power poles to a subgrid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Calculates production/consumption rates of items, heat, electricity and so on by lassoing machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Deliver science packs without the need for sushi belts and/or inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Construction robots can construct longer spacepipes from single spacepipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scans a selected area for some issues, such as backwards belts and beacons without modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Select two electric (power) poles and find the path connecting them
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Delivers the capsule and rocket parts to the silo with construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Permanently delete (clear) items and/or fluids in machines, transport belts, etc. in an area that you select
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically set "Request from buffer chests" option on built requester chests, or (un)set for selected chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Excess items in the character inventory get moved to the logistics trash, to keep inventory slots free. Tidy, clean and simple. No more clicking away those annoying small stacks of items that turn up and jam up the inventory!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.