Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
Small changes concerning balance, gameplay, or graphics.
Makes science labs light up with the colours of the science packs they are consuming.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds infinite technologies for bot battery, bot cargo capacity, player logistics slots and inserter capacity. Normalizes infinite technologies to 60s and exponential 2^N formula, either can be disabled in startup settings.
Small changes concerning balance, gameplay, or graphics.
Patches all map presets (except default). The following settings are modified: - Disable cliffs - Disable enemies - Enable research queue
Small changes concerning balance, gameplay, or graphics.
Tints the spaceship and crash site debris to match the player's color.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixes trains so that roboport equipment deploys robots when the train is in automatic mode.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod fixes a few recipies that break when speed modules boost a factory to produce more than one output per tick.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)
Small changes concerning balance, gameplay, or graphics.
Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.
Small changes concerning balance, gameplay, or graphics.
The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces the substation texture with the one from version 0.16 and before.
Small changes concerning balance, gameplay, or graphics.
This mod adds custom way of making and combining modules (54 new modules).
Small changes concerning balance, gameplay, or graphics.
Replaces wood in bobs logistics with iron plates. Requires Bob's logistics and library mod.
Small changes concerning balance, gameplay, or graphics.