Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production.
Mods introducing new content into the game.
Mods introducing new content into the game.
Ever wondered how far your trains have travelled? Now you can see in real time!
Small changes concerning balance, gameplay, or graphics.
Flying robots charge in roboports are really fast (balance is not changed)
Small changes concerning balance, gameplay, or graphics.
adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Some adjustments to Spidertron on top of Krastorio 2's changes.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances Pyanodons Raw Ores to have more noticeable productivity gains for each technology tier. This makes the game easier... Sorry?
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
A water well pump, to pump water from the groundwater table.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Use SHIFT P, SHIFT D and SHIFT R respectively to promote last crafted item to front, demote first item to rear, or reset the crafting queue
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rework of some pY stuff. Easier Stack Inserters. Molybdenum Mine radius increased HT-Bot stack size increased to match the others
Small changes concerning balance, gameplay, or graphics.
Adds additional ranks of boilers, steam engines, steam turbines, power poles, nuclear reactors, and adds primary load versions of steam engines and turbines.
Mods introducing new content into the game.
Encourages you to build more trains with faster trains with less capacity and slower belts.
Mods introducing new content into the game.
duplicate the unerground belt entity to do 2 underground belts in one line
Mods introducing new content into the game.
Mods introducing new content into the game.