Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Pollutes when fluids were removed or destroyed or flushed in entities.
Small changes concerning balance, gameplay, or graphics.
Spawns an image at your position. Use command: /decal [decal name] or /decals-gui (Scripts to generate decals data exists on the GitHub repository)
Mods introducing new content into the game.
Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Mods introducing new content into the game.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
Mods introducing new content into the game.
Configurable buttons for different game speeds and Auto Speed Change when crafting or mining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
This mod doubles the range of the headlights on the car. Should be compatible with most car mods. Inspired by Car Light Fix 0.0.2 by Grootie
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A free to make and easy to destroy placeholder item. It can be used to fill dead ends of belts and splitters to not waste other items. Perfect for people with OCD!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Power Poles for max reach. Fixed for compatibility with LightedPowerPlus
Mods introducing new content into the game.
Makes the burner inserter not take coal (or any power) but much slower.
Small changes concerning balance, gameplay, or graphics.
Gives a warning when a ghost or module request is placed and there isn't an item in the logistic network to build it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Flare stack from Krastorio 2. Burn away excess fluids at the cost of increased pollution.
Mods introducing new content into the game.
Adds a vanilla looking 5x5 storage tank with 100k capacity and 2 pipe connections on each side.
Mods introducing new content into the game.
Railgun turrent from Krastorio 2. An extremely powerful turret specialized in taking out large groups of enemies at once.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.