Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds a GUI Menu that allows fine grain control of your starting items for custom play, in existing games use /qsmenu in the console to show the menu
Mods introducing new content into the game.
A set of entirely valid (but strange) prototype definitions to stress-test mods adherance to the specification.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes modular armor batteries to work as removable battery packs able to power armor, vehicles or your factory.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Graphics overlay for Angel's entities so each tier is identified by color. Original graphics are all created by Arch666Angel, modified with permission.
Small changes concerning balance, gameplay, or graphics.
ConMan allows ordering construction and deconstruction via circuit networks. Supports ordering individual constructions, or whole blueprints.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Huge modpack brings maximum brutal cruel warfare. Download this modpack via the game!
Collections of mods with tweaks to make them work together.
Changes some recipes for better compatibility between the Krastorio 2 and Nuclear Fuel mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Ever been tired of input or outputs of fluid being awfully badly placed ? Fear not, this mod is there to help you chose the inputs/outputs you exactly want, not just mirroring the recipe, you have access to any kind of combination ! (This mod should be compatible with every mods but could take long to load depending on how many mods you have (Should be less than a second tho))
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based on a the typo by VGG during Evilrais stream. Further Additions by BigMonD's stream community
Small changes concerning balance, gameplay, or graphics.
Updates the stacked icons using the new vanilla icons as a base. Powered by Billbo's icon generation lua script.
Small changes concerning balance, gameplay, or graphics.
Adds four tiers of fuels past nuclear fuel. Stats and cost can be modified with startup settings. Tier3 - acceleration 455%, maxspeed 140%. Made for my fwends. The recipes are temporary until I make a full mod with it's own ingredients."
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Minimod that allows you to set the stack size of the Warehouses from the Warehousing Mod by anoyomouse
Mods introducing new content into the game.
This mod adds changes that makes Space Exploration and Bobs work better together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An attempt to draw Factorio's environment graphics in my own hand-drawn style.
Small changes concerning balance, gameplay, or graphics.
My personal modpack. This mod alone does nothing. Report crashes, balance issues and other problems to https://github.com/DarkShadow44/DarksFixesAndTweaks/Issues.
Collections of mods with tweaks to make them work together.