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Pressing Q to copy item to hand will now handcraft the item if resources are available and the item not in your inventory. Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A Space Exploration compatibility patch for Solar Matrix
Small changes concerning balance, gameplay, or graphics.
A Krastorio2 compatibility patch for Angel's Addons - C.A.B. and or Mass Transit
Small changes concerning balance, gameplay, or graphics.
Fixes Cerys structures that are created on the default 'player' force so they instead belong to the nearest connected player's force on Cerys. Useful for multiplayer setups using custom forces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use logistic robots to transport fluids directly from tank to tank without any need for barreling.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Don't you hate it when you run out of space for inserters when trying to be compact. Boy do i have the solution for you! With 2, 3, 4, 5, 6, 7 and 8 arm variants, you can do anything you desire!
Mods introducing new content into the game.
This mod adds the productivity bonus research from Space Age to Base 2.0 Factorio. It includes infinite productivity researches for LDS, Plstic, CPUs, Rocket Fuel, Rocket Parts, and Steel Plates. All exponential research costs are unchanged from Space Age. Research productivity is not included.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Logistic bots can be loud and distracting! This mod fixes that by muting them (default) and exposing their volume setting to be user-adjustable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Shields prevent slow effect from projectiles and pools created by spitters and worms.
Small changes concerning balance, gameplay, or graphics.
Provides customizable options to fine-tune the environmental effects caused by nukes. Want no damage at all? Would you rather it fade away with time? Do you want them to be huge? All are options with this mod!
Small changes concerning balance, gameplay, or graphics.
Tracks rocket and cargo pod launches per surface and space platform. View launch statistics in a convenient GUI window.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Brings Gleba's terrifying pentapod enemies to Nauvis! Pentapod colonies spawn naturally and respond to pollution just like biter nests. Watch out for Stompers, Strafers, and Wrigglers attacking your factory!
Mods introducing new content into the game.
This mod adds a Spoilage Petrification recipe that allows converting a large amount of spoilage to a modest amount of stone.
Small changes concerning balance, gameplay, or graphics.
A recipe that requires 1 of all craftable items in the game. As everyone knows, rubber duckies are notoriously hard to produce. How many RDPM can you sustain? (Fork: updated for 2.0 and Space Age)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.