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Adds pipe junctions that act like splitters, but for fluids. Cycle variations with CONTROL + R. Made in 4 hours for the Autocomplete 3 Mod Jam
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds Calcite Fabrication research that unlocks a recipe to synthesize calcite from sulfur, uranium-235, steam and petroleum gas in a cryogenic plant.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
Makes pipelines visible at night. Also affects selection box.
Small changes concerning balance, gameplay, or graphics.
Place Color Coded Pipes the same way you'd place textplates
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A planet focused on agriculturing, alien grooming, and trading.
Mods introducing new content into the game.
Mods introducing new content into the game.
An extension to Angel's Smelting. Adds a tiered Alloy Mixer for mixing molten metals into alloys directly and the ability to remelt metal plates back into molten liquids. Supports Bob's Mods, MadClown01's Processing, and SeaBlock.
Small changes concerning balance, gameplay, or graphics.
Adds Cryogenic Plant recipes to condense Petroleum Gas into Light Oil, and Light Oil into Heavy Oil.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A powerful **7×7 industrial building** that combines the chemical plant, oil refinery, and fuel refinery into a single versatile structure.
Mods introducing new content into the game.
Attach three independent hidden storage tanks to the Cargo Ships tanker so it can carry three different fluids at once. Adds hover GUI with 3 counters.
Mods introducing new content into the game.
Adds the ability to harvest fluid from plants using a new agricultural tower, the fluids are stored into a tank inside the tower
Mods introducing new content into the game.
Mods introducing new content into the game.
High rod spray tank - (spray water) area reduces pollution, (spray oil) adds pollution ^-*
Mods introducing new content into the game.