Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Compatibility layer for modded planet and the better planetary start modpack
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple mod that's built just to show trigger techs entering the tech tree too early. Please ignore.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Panneaux limitation/fin de limitation pour trains. Clic droit (constant-combinator), unités km/h|mph, réglages perf. Corrigé labels & rendering pour 2.0.
Mods introducing new content into the game.
Adds superpowers to players including planet teleportation, infinite inventory, super speed, heat vision, super destruction, ice breath, and transformations
Large total conversion mods.
The planet is now so inhospitable, that landing is no longer feasible. Conquer the planet remotely.
Mods introducing new content into the game.
Mods introducing new content into the game.
Expands Mod Settings for Basic Chemistry. This Mod does nothing on its own.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
This mod adds UPS friendly Space Exploration themed, MAGLEV propulsed, trains. They are best used together with the Krastorio 2 and Space Exploration mod. Yet, they also function as standalone pack, using only the vanilla base game. This is however now also fully compatible with Space Age and Elevated Rails.
Mods introducing new content into the game.
Adds Balancer Parts, that can be put together, to balance all adjusting lanes. Updated for better performance and Factorio 2.0, fixing some bugs from previous versions.
Mods introducing new content into the game.
Draws the channel text over them, does not add any buildings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates furnace recipes for every item (that doesn't already have a furnace recipe) that outputs 1 landfill.
Small changes concerning balance, gameplay, or graphics.
A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.