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Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Void mining adds a new way to generate resources, such that you are able to thrive on desert islands.
Mods introducing new content into the game.
Too many different ore patches from all your mods got you down? This mod consolidates ores from BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores, which can be crafted into whatever ores you need. Built-in support for Space Exploration's core mining.
Small changes concerning balance, gameplay, or graphics.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Adds ore refining to the game. Compound ores have to be refined before you are able to smelt and cast them into plates. Works best in conjunction with Bobmods and supports additional mods like Yuoki Industries, Uranium Power and Nucular.
Mods introducing new content into the game.
Large total conversion mods.
This mod pulls together my favorite changes to Factorio 2.0 with a few fixes and tweaks here and there.
Large total conversion mods.
Same as VortiK's original mod, this was just made to get around one of Earendel's few objectively L decisions: blocking the only good infinite ore mod that didn't feel cheaty for space exploration. Original description: Adds variation of vanilla resources to mine when ore fields are depleted with an advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in Nauvis that...
Mods introducing new content into the game.
Removes automation from Factorio - Assembly Machines, Mining Drills, Construction and Logistic Robots, and Automated Rail Transportation.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Expose size and speed settings of big mining drill and electric mining drill as startup options. Allows you to change range and speed of mining drills. Existing drills may need to be marked for deconstruction and immediately unmarked for deconstruction to correctly apply the mining range changes.
Small changes concerning balance, gameplay, or graphics.
Adds specialized biter nests to each resource patch in the game. In order to harvest the resources the nest must be wiped out. Each resource type has different attacks, damage, and resistances that require different approaches to each fight.
Mods introducing new content into the game.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source. Supports all Vanilla Planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds infinite ores for the base game, Bobmods, Yuoki Industries, Dark Matter Replicators and the base ores for AngelsRefining. Has config options to change the yield for all infinite resources including oil
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
All of the scans were wrong. Nauvis isn't what we expected it to be. Vulcanus, Aquilo and Fulgora are all gone. There's Only Gleba.
Large total conversion mods.