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Use logistic robots to transport fluids directly from tank to tank without any need for barreling.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
More control over pipes. Similar results as Flow Control, but with the GUI and hotkeys of Inserter Configuration instead of unique items per bend. Run pipes with different fluids next to each other!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Too many different ore patches from all your mods got you down? This mod consolidates ores from BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores, which can be crafted into whatever ores you need. Built-in support for Space Exploration's core mining.
Small changes concerning balance, gameplay, or graphics.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
What? Underground pipes actually require... pipes!? Piecewise Undergrounds builds undergrounds and consumes pipes based on how long they are, instead of just requiring some for the recipe (because how does that make sense). It fully supports bots, modded pipes, pipe braiding, fluid shenanigans, rotation, undo, redo, NPT, CCP, and more.
Small changes concerning balance, gameplay, or graphics.
This mod pulls together my favorite changes to Factorio 2.0 with a few fixes and tweaks here and there.
Large total conversion mods.
Allows Bob's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
Allows Angel's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source. Supports all Vanilla Planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
Mods introducing new content into the game.
Smelt extra ores into plates, and make useful intermediate products. A key part of the Bob's mods suite.
Large total conversion mods.
Adds three seperate animated valves for pipes: overflow, top-up and one-way/check valves. Inspired by Flow Control and Advanced Fluid Handling. The thresholds can be configured using shortcuts. Uses valve functionality provided by Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
In vanilla Factorio, lubricant is required for electric engines, but not for combustion engines. This is almost the reverse of reality; combustion engines require far more lubrication than electric ones. This mod changes that, making lubricant a requirement for all engine units.
Small changes concerning balance, gameplay, or graphics.