Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Eradicator's Visible Stockpile


Adds a stockpile with visible content akin to management games like Banished, Settlers, etc. (Languages: English, Deutsch, 日本語)

Content
2 years ago
0.17 - 1.1
109
Storage

Subterrain_modified


Simply replaces standard underground belt/pipe with new one. Changes the maximum lenght of all underground belts and pipes from 4 to 250, charges depending on lenght from 0 to 250. Adjusts recipes accordingly

Content
2 years ago
0.17 - 1.1
422
Logistics

King Jo's Fancy Lamp


Adds a fancy lamp.

Content
2 years ago
1.1
3.14K

Artillery Combinator

by Qon

A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.

Content
2 years ago
0.17 - 1.1
729
Circuit network

Kombat Drones

by Klonan

Adds Kombat Drones

Content
2 years ago
1.1
4.22K
Combat
Content
2 years ago
1.1
7.65K
Combat

SUPERSONIC High Speed Train & fast large wagon Mod


Adds a high-speed and extra fast train & large wagons to Factorio for travel purposes and fast high quantity transport.

Content
2 years ago
0.16 - 1.1
53.8K
Transportation

Mining Inserters


Adopted from "Inserter_do_mining".

Content
2 years ago
1.1
249
Mining

vtx


Nuclear train/car/tank using nuclear cell. 864 km/h top speed train.

Content
2 years ago
0.15 - 1.1
446
Trains

Unlimited Resources (Oil Refresh)

by Yes-Man

Infinite, endless and unlimited resources! Ore deposits get refreshed when emptied. Oil will be refreshed based on a timer. No messing with the yield of oil fields. Ore-based resources to not become yield-based. Both can be disabled in the options menu. This is based on the 'Unlimited Resources' mod from Barry.

Content
2 years ago
0.17 - 1.1
3.62K
Mining

Carbon


Hydrocarbons go in, hydrocarbons come out. You can't explain that.

Content
2 years ago
1.1
273
Fluids

Nuclear Fuel BobCompat

by Crash0

A Tiny Compatability fix for Bobs Mod and Nuclear Fuel. Cells Should use Empty fuelcells instead of Iron Plates

Content
2 years ago
1.1
192
Power

Better Air Filtering

by JoeyDP

An overhaul of the air filtering mod by Schorty. Includes complex air filtering steps to remove pollution.

Content
2 years ago
0.17 - 1.1
8.25K
Environment

No Infinite Fluids all


Oil wells are no longer infinite. Also removes infinite stat from lith water from angels and bob's mods. I didn't find anything about amont, so use 25% spawn for all "unlimited" resourses

Content
2 years ago
1.1
242
Fluids

math7 consistent underground belt cost


Increases the cost of underground belts to realistic amounts.

Content
2 years ago
0.14 - 1.1
53
Logistics

ModMash Splinter, Them


Mod Mash Splinter Them, adds a later game technologically advanced enemy. Launching a rocket alerts Them to your presence. They come with one goal to wipe you out. The late game enemies build their own base, harvest resources and expand.

Content
2 years ago
1.1
4.57K
Enemies

Quartzified Ore

by Quartzi

Let your ore resources regenerate over time, while still being capable of depleting.

Content
2 years ago
1.1
131
Mining

Large Electric Pole


Adds a large electric pole that is even bigger than the big electric pole

Content
2 years ago
1.0 - 1.1
3.49K
Power

Electric Transformators

by max2344

Add 5 tiers of transformators for better control over the electric supply network. The transfer power for each tier is 1MW, 10MW, 100MW, 1GW, 10GW with efficiency of ~98%

Content
2 years ago
1.1
2.31K
Power

Starter Logistics


Cheap and slow belt + inserter, without technology, for complex game settings where you can't have those before a while. Not upgrdable on purpose, for maximum compatibility.

Content
2 years ago
0.17 - 1.1
532
Logistics