Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Rebalance of the vanilla wagons to encourage long-term loading and unloading.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Makes available all request stores from the PY. Item Network allows you to request items from the network to logical chests.
Mods introducing new content into the game.
Mods introducing new content into the game.
Multi-language support for AAI mods. Locales included: Russian. Adding your locale welcomed in PM or GitHub.
Translations for other mods.
Eases Roboport placement by making ghost Roboport range visible in Alt-Mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set zoom / aspect-ratio settings when possible (player join, screen resolution change / resize, load)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod added advanced belts, splitters and undergrounds belts. Has support for loaders from other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
This mod adds new tier of belts - uranium belts. Forked "Leighzer's Uranium Logistics "
Mods introducing new content into the game.
Makes the trees spread slowly but also die off with certain condition. Made to be performant and multiplayer friendly. Very configurable.
Gain currency by doing anything and nothing, spend it on upgrades and items!
Load items into containers to boost belt throughput and train loading speeds. Developed from Deadlock's Crating Machine by Xorimuth and RedRafe.
Mods introducing new content into the game.
JBOD in space modpack which is very nearly the same as KOCMOHABT's modpack as a 'jumping off' point, and to work around auto-dependency sync issues.
Collections of mods with tweaks to make them work together.