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Analyze the consumption of an item or fluid on demand, throughout your entire factory. Designed to be very UPS-friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The mod generously gives: - how many construction drones do you need. - a vest with the right equipment grid size. - a stack of all possible items of equipment. - allows you to slightly speed up the drones. - some rocket fuel to last to the oil refineries. In SE, I recommend not adding fuel - there is already something to fly there. - allows you to reduce the size of the items of equipment by a factor to fit more. In general, everything for a comfortable start
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a panel to the logistic window that shows what additional buildings you can produce based on what you have available in the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes trees replantable from their stumps. Also makes trees healable and easier to protect from damage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows turret range when a player selects an enemy turret. This mod is designed for PvP, TvT, PvE scenarios.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically eats fish (or similar fish-like healing capsules) when taking damage. No special equipment required. Supports medpacks from Space Exploration and first aid kits from Krastorio2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Merges the logistic requests from one buffer or requester chest into another instead of overriding the request
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Acidic ore removal, a flamethrower ammo that removes ores. from u/berzer3's idea here: https://old.reddit.com/r/factorio/comments/ycnjw3/anyone_good_at_making_mods_here/
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows drawing properly-directed belts like tiles. Draw belts with a single drag! There is a tutorial in scenarios or watch a video about the belt brush. Maintainers: Dimava and ZwerOxotnik
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An reasonable way to start the game. Lots of starting items, fusion robots that stack to 200. Maybe not that reasonable ;)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Choose what you want to produce and this will tell you the main cause why you are not making more of it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This Mod extends the Player's Inventory and is configurable through the Settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Custom craftbook with only hand-crafting possible recipes that can additionally be filtered to reduce clutter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Crossover between Lighted Electric Poles Plus and Repair Turret mods! Now we can produce repair turret with integrated lamp and large electric pole! !!! WIP: temporary solution while Repair Tureets not be fixed =( !!!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork from Mobius1 to make it work correctly with bob's Power without unnecessary reliance on bob's electronics. Also improved some graphics. Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.