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A mod for combining three planetary mods. The code was based on the Solar Systems mod by TheTwonky. The first planet is Moshine by snouz. The second planet is Corrundum by AnotherZach. The third planet, as a satellite, is Cerys by thesixthroc. For more information or to support the mods you are interested in, please visit their pages and, if possible, contribute financially.
Scenarios, maps, and puzzles.
The Hyper Thruster is a new engine designed for space platforms intended for long-distance travel to other solar systems. Use with caution and follow the operating instructions. It is powered by deuterium derived from metallic hydrogen and helium-3 from space oxide asteroid. Warning! You cannot reduce the engine's fuel consumption; it is critical to maintain fuel production at a higher level, otherwise the script will not work.
Mods introducing new content into the game.
Adds exchangeable battery packs that can be used to power your modular equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Возле случайной большой опоры ЛЭП возникает КЗ на 2-5 минут, создавая огромную нагрузку на сеть.
Mods introducing new content into the game.
Добавляет специальный выключатель и случайно отключает его на 5-15 минут раз в 20-60 минут
Mods introducing new content into the game.
Allows methane gas to be burned in the fluid isothermal generator.
Small changes concerning balance, gameplay, or graphics.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
Dedicated to the core Factorio spirit: Automation, Logic, and Absolute 'Realism' . As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.
Large total conversion mods.
Adds random breakdowns for logistics and factory entities that are restored with repair packs or construction robots.
Large total conversion mods.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Mods introducing new content into the game.
Discover new places of the universe, enables all planetaris series mods, travel to 3 new planets, collect new resources, produce new materials and make your interplanetary factory bigger!
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.
Machines with fusion reactors at their core, built for extreme endgame production.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Мод добавляет больше энергетической составляющей, которая немного поменяет отношение к электричеству. Есть новое топливо, ресурс и энергетические здания.
Mods introducing new content into the game.