Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
For all the people who hate solar panels and want to be able to play with nuclear power in the early game. Works with Nuclear Fuel mod to also have the fun bits of that mod early game too. Does not affect nukes or nuclear fuel yet. Works with Freight Forwarding currently, will eventually work with other overhaul mods like Seablock.
Small changes concerning balance, gameplay, or graphics.
Run lua commands without losing achievements. Now remembers input-script. "game.player" works. By default opens with CONTROL + RIGHTBRACKET. Execute last input-script with CONTROL + ENTER.
Mods introducing new content into the game.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.
Small changes concerning balance, gameplay, or graphics.
Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to craft and use all of the cheat items right from the start. 本模组可以让你在开局就可以合成并使用所有的作弊道具。
Mods introducing new content into the game.
This mod allows you to craft and use 6 different linked chests (5000 slots) right from the start. 本模组可以让你在开局就可以合成并使用6种不同的关联箱 (5000 格)。
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Super-lightweight access to hidden creative items in freeplay. Adds an infinity chest to the player's starting items and/or adds a free option to craft them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. Update from Alternative Start by Vas
Small changes concerning balance, gameplay, or graphics.
This mod makes power armor and construction bots free and avaiable from the start, and makes equipment smaller
Small changes concerning balance, gameplay, or graphics.
Adds recipes to trade resource and materials for coins and buy back what you need
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.