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Adjustments to Rampant Arsenal's nuclear tank's fuel
Small changes concerning balance, gameplay, or graphics.
Biter evolution factor is set by progress through the research tree.
Small changes concerning balance, gameplay, or graphics.
Custom menu maps for seablock including an initial 'test' map to be used as confirmation that the pack has been installed properly.
Small changes concerning balance, gameplay, or graphics.
Rebalance various stargate recipes, three types of stargates from stargate mode and K2 planetery teleporter, according to its functionalites. The original SE force the tech-tree of any kinds of teleportation recipes after DSS4 but this mod makes teleportation and stargates starting from DSS2 to DSS4 while better one opened at higher technology.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This provides a consumable capsule that increases player speed by 40% for 1 minute. (warning: addictve)
Small changes concerning balance, gameplay, or graphics.
Increases the amount of rocket fuel Space Exploration's Delivery Cannons can shoot.
Small changes concerning balance, gameplay, or graphics.
Adds Nuclear Fuel to the list of things Space Exploration's Delivery Cannons can shoot. Based on the 'Space Exploration Rocket Part Delivery' mod by AckEmma (https://mods.factorio.com/mod/Space-Exploration-Rocket-Part-Delivery)
Small changes concerning balance, gameplay, or graphics.
Simplifies (and cheapens) a lot of the Space Exploration research stuff. Limits each of the tiered science packs to only use four items and some type-dependant fluid. Limits catalogues to only one tier per type, and tweaks the recipe to only require one type of data card. Also, there are currently no changes to the deep space research, as I'm not at that stage in the mod yet.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the recipe of concrete to require 2 iron sticks (1 iron plate = 2 sticks) instead of iron ore. That's all.
Small changes concerning balance, gameplay, or graphics.
This mod changes behaviours in the game that feels like bugs. It currently affects underground belt BP behaviour.
Small changes concerning balance, gameplay, or graphics.
Fix some issues in Pyanodon mods. Fully configurable via mod settings.
Small changes concerning balance, gameplay, or graphics.
Makes mining drones look like a small version of the miner from AAI vehicles. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Based on original skin patch mod by dromedar17, I refactored the code, added compatibility with MD2R and a setting to disable original AAI miners.
Small changes concerning balance, gameplay, or graphics.
Makes pulveriser able to extract ores from sand, and to make scrap into sand. Also disables the scrap to ore recipe from of the recycling plant as it is overtaken by these recipes. Also adds coal as an additional output of the extraction.
Small changes concerning balance, gameplay, or graphics.
Makes Bob pipes as thick as they are tall. Has no effect if the bigger pipes option in Bob's Logistics is not enabled.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
An early game roboport added to help build my own train grids
Small changes concerning balance, gameplay, or graphics.
AAI industry (and other mods) recipes and settings mod. * big electric pole distance 32 * RadioNetwork satellite launch reward fix * exotic industries robots T2->T3 robot craft * k2-air-purifier dirty water fix; (Balance)Pollution to -25 reduced, energy usage to 150 kW * Bio_Industries can use IE nitrogen; Nitrocellulose & explosives recipe * HelicopterRevival fuel fix
Small changes concerning balance, gameplay, or graphics.