Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Huge modpack to make your gameplay more comfortable, smoother and maybe even simplify some boring complex stuff. Quite suitable for beginners and experienced players. Most likely, works with other mods, modpacks. ~150 mods, ~130MB High performance with this modpack at start
Collections of mods with tweaks to make them work together.
如果你用液化罐储存了过多的润滑油而无法消耗,增加一些润滑油的配方,尽量不影响平衡性。 支持语言:英语、简体中文 If you store too much lubricating oil in the liquefaction tank and can't consume it, add some lubricating oil formula and try not to affect the balance. language:en,zh-CN
Mods introducing new content into the game.
Makes railway research only require red science. Original by Pandamoneus updated to 0.17 by Azakir
Mods introducing new content into the game.
Shatters Factorio terrain generation and rebuilds it from the ground up. Enclosed are many wacky map presets to spice up gameplay.
Mods introducing new content into the game.
Resource harvesting Ore trucks, Tiberium harvesters and refineries from Red Alert and Tiberium Dawn.
Mods introducing new content into the game.
Three new types of armors, everyone is perfect for its own purpose, and a new fusion reactor. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid, The Solar Fusion Reactor provides 4MW of portable power.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Simple quality of life researches without being bloaty or cheaty by providing additional inventory, steel axe and player reach researches. Updated to 1.1.x by Walkman100
Small changes concerning balance, gameplay, or graphics.
Adds advanced and combied Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficiency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can create God Modules
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a command to print the variables for how evolution increases. ( /evolution is built in! see if that works for you, first!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod pack for better UPS, FPS etc. Download this modpack via the game.
Collections of mods with tweaks to make them work together.
A re-reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that can accept productivity modules and the new-and-improved 0.18 and 1.0 beacon graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mod Mash Splinter for Defense, Adds new land mines. All land mines can be remotely detonated
Mods introducing new content into the game.
Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for 5Dims.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.
Small changes concerning balance, gameplay, or graphics.