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Adds new, larger variants of drills that are equivalent to multiple of their smaller counterparts.
Mods introducing new content into the game.
Automatic ghost construction and deconstruction assistant. Builds ghosts and deconstructs marked entities within your reach - just like you would! Toggle with Shift + C.
Mods introducing new content into the game.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
A combinator that filters signals between red and green wires, outputting either the intersection or symmetric difference (exclusive signals of each wire). Item counts pass through by color and not affected.
Mods introducing new content into the game.
Modernized version of VortiK's Armor Plating. Adds armor plating equipment to increase vehicle hitpoints and improve survivability. Updated for Factorio 2.0 with Quality support.
Mods introducing new content into the game.
Sorts chests, cars and cargo wagons when opened. Based on Manual Inventory Sorting by theRustyKnife.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod creates the world based on an image of Earth. Maps: Atlantic, Pacific, Olde World, Americas, Africa, Europe, Oceania, United States. The Player chooses what spawn city area. Optionally has 'teleporters' at each city. Optionally Pre-placed rocket silos. Base Factorio v2 only - no Space Age support.
Mods introducing new content into the game.
Adds turrets, big power poles & substations to the upgrade planner.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well.
Mods introducing new content into the game.
Adds slow but powerful bots, new robot infrastructure buildings including chests, roboports, and zone expanders.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains functions, icons, and sprites required by all Artisanal Reskins mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Reskins items, entities, and technologies within Bob's mods to add tier colors and icon labeling. Features high-res icons and updated sprites to align with vanilla Factorio, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Replaces the jazz/trance SFX in Reproductive Centers/Phadai Enclosures with a non-music SFX from another pyanodons building. If you listen to your own music while playing the game original SFXs create instant cacophony every time those buildings are on screen.
Small changes concerning balance, gameplay, or graphics.
Satisfy your addiction and safely consume glowsticks virtually. Just replaces fish with glowsticks.
Mods introducing new content into the game.
Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!
Mods introducing new content into the game.