Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Large total conversion mods.
Large total conversion mods.
Clones can be made in a biochamber and stored in dedicated tanks. Getting in a tank will fill the tank and open a respawn screen where the engineer can respawn at any filled tank or at the default spawn. Higher quality clones will have increased health, running speed, crafing speed and mining speed.
Mods introducing new content into the game.
Advanced nuclear enrichment facility with risk management system. Features nuclear accidents, radioactive waste processing, and safety modules. Master nuclear energy through strategic risk management and technological progression.
Mods introducing new content into the game.
Adds a draggable toggle button that allows you to turn autosort on and off. Nothing fancy here, I just hated going into the menu and flipping this setting off and on, when sometimes I like to organize things logically in my inventory and sometimes I have too much to organize. For this to work you need to disable 'Always keep player's main inventory sorted' in the settings>interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a chest balancer that evenly distributes items between adjacent chests. Supports daisy chaining.
Mods introducing new content into the game.
Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a toggle shortcut that opens a crafting helper UI. Shows unlocked hand-craftable recipes from all mods and lets you craft using items in your inventory plus items in your current logistic network by pulling missing ingredients instantly, then queueing the craft in the vanilla crafting queue.
Mods introducing new content into the game.
Mods introducing new content into the game.
Sort the objects when opening the container. [[I accept suggestions]]
Mods introducing new content into the game.
Allows sending of items from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.
Adds a fast replacable upgraded storage tank with 100k capacity and more pipe connections. Updated for 2.0
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Warns you when you make a chest with an input that doesn't have a limit. Creates flying text, highlights the chest, and optionally plays a sound.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.