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Fixes FCT's Auto-Barreling Machine when Talandar's Barreling Machines or Pelagos planet mods are enabled.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A new science pack to smooth out the transition between logistics and chemical science. I DO NOT recommend adding it to any existing saves.
Small changes concerning balance, gameplay, or graphics.
include inner planet science packs into mining productivity research
Small changes concerning balance, gameplay, or graphics.
Adds shortcut bar buttons for all circuit network buildings — constant, arithmetic, decider, selector, speaker, display panel, and power switch. Click to place instantly with no research or materials required.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Keeps Robot Quick Start personal fission reactors fueled with fresh personal fusion cells when pyindustry is active. pyanodon모드 활성화 시, Robot Quick Start의 휴대용 핵융합로가 항상 새 개인용 핵융합 셀로 유지되도록 합니다.
Small changes concerning balance, gameplay, or graphics.
Allows acid neutralization and fish breeding anywhere their builodings can be placed
Small changes concerning balance, gameplay, or graphics.
Simple, lightweight mod that tweaks the crafting recipe, unlock tech and stats of many modded items to better fit the Space Age progression. The mod also hides redundant and unnecessary items in a non-destructive way along with their associated tech. Please backup your save just in case; you should be able to add this mid-playthrough, though keep in mind that it changes recipes and tech.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds qualitys purely to be used to 'reuse' signals. These qualitys cannot be obtained in game, but are used for signals. Made purely for my Factorio Video Player Project.
Small changes concerning balance, gameplay, or graphics.
Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.
Add an ultimate quality : Mythic and make all other quality harder to get the better they are. Everything is configurable from names to all values.
Small changes concerning balance, gameplay, or graphics.
Adds surface condition requirements for recipes and buildings, making "Make-Everything" malls less centralized and making the loss of Nauvis a critical blow to research capabilities. This mod is optional part of the Space Age: Hard Mode collection.
Small changes concerning balance, gameplay, or graphics.
Adds fuel values to liquids in Wayward Seas by Kubius, & Bio-Oil by Kil_Jaeden. Default values are based on coal substitution and distillation products, respectively.
Small changes concerning balance, gameplay, or graphics.
Mod that changes way holmium is extracted on fulgora. Instead of getting it from scrap you mine holmium sludge using oil rigs
Small changes concerning balance, gameplay, or graphics.
Fork maintained separately from the original Additional Paste Settings. Adds additional paste settings for the game (shift+right click -> shift+left click), such as merging/combining requests at logistic chests, setting a fixed request multiplier, allow you to modify the 30 seconds vanilla behaviour and allow pasting from assemblers into inserters to set a condition on them.
Small changes concerning balance, gameplay, or graphics.
I heard you're really strong. Made for supersonic or comedically fast locomotives
Small changes concerning balance, gameplay, or graphics.