Space Travel +


Changes space travel for the better (or worse) Significantly increases the challenge of designing spaceships This mod tests your patience

Tweaks
8 hours ago
2.0
114
Factorio: Space Age Icon Space Age Mod
Transportation Logistics
Owner:
Radonier
Source:
https://github.com/Radonier-X/space-t...
Homepage:
https://www.reddit.com/u/Radonier
License:
GNU GPLv3
Created:
25 days ago
Latest Version:
0.1.3 (8 hours ago)
Factorio version:
2.0
Downloaded by:
114 users

MOD IS IN ALPHA
Please raise all the issues you encounter

Makes space travel more realistic, by making the distance from planets be more realistic and modifying spaceship acceleration to be almost like real life

Distances are multiplied by a factor of 100 (can be modified)
Trips can take over 30 mins for basic interplanetary logistics, requiring good planning for spaceship logistics
There is a speed limit equal to the speed of light

The modified thrust expressions make it so that there is no space drag
This may seem like a good change, but acceleration is massively buffed, and if thrust isn't controlled properly you will crash into asteroids
Moreover there is no current mechanism for speed reduction
This also has the issue that your ship may survive 2/3rds of the journey and breakdown near the end :(

To counter this, Asteroids are nerfed to give you a fighting chance

For spoilables to be transportable over long times, spoilables do not spoil in space!

Should be compatible with all modded planets