Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Large total conversion mods.
Charges your armor batteries from the electric network when you're near power poles. No need to wait for solar/fusion/etc if you're within your base!
Mods introducing new content into the game.
Automatically builds ghost entities and excavate of items marked for demolition near the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Мод добавляет больше энергетической составляющей, которая немного поменяет отношение к электричеству. Есть новое топливо, ресурс и энергетические здания.
Mods introducing new content into the game.
Allows "force building" mode to exclude some features like foundations, landfill or cliff explosives
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
Modpack, that rearranges some technologies to provide a smoother start if you choose Fulgora as start planet. Designed for multiplayer, where other players start on different planets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Factorio on steroids! Double everything! Double the speed, double the production, double the range, double the storage, whatever it is, just double it!
Small changes concerning balance, gameplay, or graphics.
The industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.
Mods introducing new content into the game.
Factorio tweaks and additions for less frustrating combat. Featuring 5 new weapons and 8 equipment items for dealing with high-evolution biters!
Mods introducing new content into the game.
Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
An extension to Angel's Smelting. Adds a tiered Alloy Mixer for mixing molten metals into alloys directly and the ability to remelt metal plates back into molten liquids. Supports Bob's Mods, MadClown01's Processing, and SeaBlock.
Small changes concerning balance, gameplay, or graphics.
Adds a constant combinator that outputs current enemy evolution (0-100%) for its surface.
Mods introducing new content into the game.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Optionnal song pack of music evocating the desert, techno, house and progressive electronic for Fulgora (for now) loaded by Preceti's Music Experiment- Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Adds improved recyclers to the game, as well as blueprints with better yields.
Mods introducing new content into the game.