Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
A tool for highlighting resources in chunks that you've already charted.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a god version of the modules (without the negative effects) and a ultimate god module. Including a quality one for Factorio v2.0
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets custom underground belt length based on belt speed. Pipe lengths set to single value.
Small changes concerning balance, gameplay, or graphics.
Dynamically sets inventory filters so you can always find placeable items in your inventory. Ignores things on your quickbar and items that you set filters for manually. Now with 99% fewer limitations and a setting to limit the max filter slots each item can reserve!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Removes the collision box from the player so they can move around freely, while still retaining the armor slot and vulnerability to trains and biters that sandbox lacks. Optionally, also removes collision masks from base cars and tanks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new train station (Dispatcher) that dispatches waiting trains to a station when a dispatch virtual signal is received (target station ID is provided via the signal).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
My overhaul mod that changes almost all parts of the game, adding a new science pack, new buildings, new fluids and much more!
Mods introducing new content into the game.
Reduces the cost of low density structures, now your copper lines can live in peace.
Small changes concerning balance, gameplay, or graphics.
A small addon for EI with better coke furnace. Graphic by Hurricane046.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A small addon for SE with better casting machine. Graphic by Hurricane046.
Small changes concerning balance, gameplay, or graphics.
[QoL] Automatically place rail signals on rails and intersections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod removes all the starting items from your charater's inventory when you first start up a game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Pipes and storage tanks and stuff will catch fire and explode. Credit to Klonan for the original mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows C5 Galaxy paths to be saved and restart after completing + helper features (should always be 0.0.3 version ahead)
Mods introducing new content into the game.