Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Infinite Resources - Depletion


It's ''endless-resources-depletion'' by Morhe, which was basically the only mod what did what expected and worked on every scenario correctly. Updated for 1.0, if he ever updates his version I'll delete this one. All ore resources are infinite but their yield will deplete to very low amounts. RSO & Bob's Mod compatible.

2 years ago
0.17 - 1.1
4.28K

Yuoki Industries - Locales (Addon)

by Xagros

Adds translations for Yuoki Industries mods.(Locales list : ko) If you can help me translate in another language, please contact me. Discussion and E-mail.

2 years ago
0.15 - 1.1
1.75K

Science droids


Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.

Utilities
2 years ago
0.17 - 1.1
1.29K

MOAR Infinite Research


Adding more possible infinite (or not so) researches won't screw anything, right? Right?

2 years ago
0.15 - 1.1
2.45K

Napus Jagged Ores

by Napu

Do you want a new challenge? Try out this mod. It overhauls the normal ore spawn of the game and puts ore everywhere. Be careful though, you can only place miners onto the ore!

Content
2 years ago
0.15 - 1.1
177
Mining

Adjustable-Inventory-Size


Choose your inventory size.

2 years ago
0.17 - 1.1
4.87K

Tiny Equipment


Makes Equipment 1x1.

Content
2 years ago
0.17 - 1.1
8.58K
Armor

Small Nightvision Revived

by kreeg

Changes the grid size of the 2x2 Nightvision goggles to 1x1.

Content
2 years ago
0.18 - 1.1
826
Armor

RitnLogo

by TinouHD

Twitch : RitnTv - https://www.twitch.tv/ritntv

Tweaks
2 years ago
0.17 - 1.1
55

D-load-Storage


Long chests meant for the unloading of train cargo.

Content
2 years ago
0.14 - 1.1
1.73K
Trains

Ultra Fast Magnectic Inserters

by Bodleum

A Faster Stack Inserter without any animations for lower CPU usage. It can transfer all items from one chest to another between 7 to 25 seconds. Edited by Bodleum to include an Ultra fast Filter Inserter.

Content
2 years ago
0.17 - 1.1
1.09K
Logistics

Leftymod


Too much wood, not enough coal? Turn wood into carbon instead of coal. Got sulfur and carbon? Make plastic.

2 years ago
0.17 - 1.1
96

Realistic Uranium

by shmidtk

Adds close to reality uranium processing

Content
2 years ago
0.18 - 1.1
383
Power

Mega Bot Start


Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.

Utilities
2 years ago
0.15 - 1.1
15.0K

Resource Relocation Machines


Moves pesky tiles of resources out of the way.

Utilities
2 years ago
0.14 - 1.1
342

Exoskeleton Mark II

by axtox

Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +60, speed movement x2 (stackable) and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.

Content
2 years ago
0.14 - 1.1
8.25K
Armor

Personal Battery Pack


Bigger, better, and more dense Personal Battery for your Power Armor!

Content
2 years ago
0.18 - 1.1
1.12K
Armor

Move Full Stacks

by Kingdud

Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.

Content
2 years ago
0.17 - 1.1
1.21K
Logistics

King's Nuclear Bots

by Kingdud

Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.

Content
2 years ago
0.17 - 1.1
5.71K
Logistic network

Invulnerable Rails and Poles [Continued]

by Kingdud

Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it. Originally by Ranakastrasz. Updated for .17

Content
2 years ago
0.17 - 1.1
3.77K
Cheats