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Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.
Small changes concerning balance, gameplay, or graphics.
Change and allow to customize artillery shell speed, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Adjusts the Metal and Stars rocket parts to play in the spirit of Muluna
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes odd recycling recipes from other mods. Feel free to suggest any odd recipes you find
Small changes concerning balance, gameplay, or graphics.
Ever wanted to have some high-tech armor? Should be compatible with all sorts of mods but nothing is guaranteed! Has potential to break other mods that introduce new science packs!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A mod that automatically attempts to migrate prototypes from older, non-supported formats. Intended for use as a temporary fix or diagnostic tool.
Small changes concerning balance, gameplay, or graphics.
Removes the tint from night vision goggles, also makes them turn on earlier to fully eliminate darkness.
Small changes concerning balance, gameplay, or graphics.
Adds compatibility between Gleba Lab and Nuclear Science mods by allowing the Gleba Lab to accept nuclear science packs.
Small changes concerning balance, gameplay, or graphics.
Change requirement of heating tower to be available on nauvis without gleba.
Small changes concerning balance, gameplay, or graphics.
Remove all turret attack modifiers from technologies and apply them to ammo damage modifiers instead.
Small changes concerning balance, gameplay, or graphics.
Belts now need power. All of them. Including all the modded ones. Fork of the ElectricPoweredBelts mod by Chneater to fix a crash that occurred when a vehicle collided with an unpowered belt.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Unique rocket recipes for every planet! Rocket recipe cost multiplier! Optional compatibility with Planetary Fuels! Everything is configurable.
Small changes concerning balance, gameplay, or graphics.
Makes the recycling technology in Factorio Space Age researchable with Quality 1, Concrete, and Processing Units as prerequisites.
Small changes concerning balance, gameplay, or graphics.
Changes coal deposits on Vulcanus to lighter textures for better visibility, leaving other planets unchanged. Adds three new textures (ash-coal, red-glow-low-coal, red-glow-intense-coal) with ash-coal as default. Forked from 'I see coal' by Lasciva_Engineer.
Small changes concerning balance, gameplay, or graphics.
Removes surface crafting conditions for recipes of placeable entities (e.g., buildings, belts), while preserving them for intermediates and rocket parts.
Small changes concerning balance, gameplay, or graphics.