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Launch rocket with custom solar panel to recive power from space
Mods introducing new content into the game.
Looking for better ways to scan the map? This mod adds 2 new buildings: The "Over The Horizon" Radar and the "High Frequency" Radar. You can unlock them with Military and Chemical Science. This mod is Data-Stage only - There is no added impact on UPS. However, HF radars keep a lot of chunks loaded. Use responsibly.
Mods introducing new content into the game.
A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Updated for Factorio 2.0.
Mods introducing new content into the game.
Fork of Primitive Foundry from Pyro93735. Adds a primitive foundry without productivity bonus that only requires logistics science to research. Intended for inclusion with challenge mod packs such as starting on Vulcanus with Any Planet Start or Planet Picker.
Mods introducing new content into the game.
Automated logistic requests from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. This mod is in maintenance mode : Check IPL - Inter Platform Logistics, it's basically the newer, better version of this mod !
Mods introducing new content into the game.
Mods introducing new content into the game.
A Really fun randomized themed planet with tons of new ores, entities, creatures, and well, you'll just have to find out what else. This mod is extremely unfinished, there is not much to do, lots of graphics are broken or missing, and we need help with it. Roviska will completely change the way you play factorio, you will have to solve completely new problems never before seen, discover the ancient lore of the Roviskians, and conquer the ways of randomness. Can you do it, or will you die trying?
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Requires the standalone mods for some of the space age content and integrates them into space exploration: Stack inserters, turbo belts, foundry, cryogenic plant, and electromagnetic plant. The only major change for space exploration is the requirement of cryogenic plant to start cryonite processing planetside.
Mods introducing new content into the game.
This gun turret upgrade has twice the range and speed, but a quarter of the angle coverage and consumes electricity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fixes the small icon size of the Space Train battery pack and destroyed battery pack from the SE Space Trains mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Produces power from exposed geothermal sulfuric acid vents or fluorine vents on Vulcanus and Aquilo.
Mods introducing new content into the game.
Buildings on Aquilo can be placed upon meltable ice, but collapse when the ice melts.
Mods introducing new content into the game.
Adds extended support for wood, fish and biter farming on Nauvis, including food and nutrients production
Mods introducing new content into the game.